Assetto Corsa EVO: Steam Page & System Specs Available

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Images: Kunos Simulazioni
Kunos Simulazioni have kept very quiet regarding Assetto Corsa EVO - but now, the most-anticipated racing simulation of 2024 has a Steam page including screenshots and the first bits of info.

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When it comes to eagerly anticipated racing sims set to launch in 2024, there is no way around Assetto Corsa EVO. Information on the successor to Assetto Corsa and Assetto Corsa Competizione has been sparse thus far, as Kunos Simulazioni had only revealed the name of the upcoming game alongside the release of the Nürburgring-Nordschleife for ACC.

Now, sim racers finally get some more nuggets of information, as well as a number of screenshots: The Assetto Corsa EVO page in the Steam store is live, and it is not just there for fans to wishlist the game. Instead, several screenshots as well as the system requirements for the PC version can be found there as well, allowing fans to draw the first conclusions about the sim.

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Circuits & Cars in AC EVO​

Many had been wondering about whether or not AC EVO would be purely focused on racing cars, or if it would be a return to the broad spectrum of content available in the original Assetto Corsa. The new Steam page answers this question somewhat, with most of the cars that are shown (in part, anyway) being road-going vehicles. The only exception is a Porsche 911 GT3 Cup (992), while manufacturers show include Hyundai, Lamborghini, Mercedes-Benz, Alfa Romeo and Alpine.

In addition to the first batch of vehicles, a few racing circuits can also be spotted among the screenshots. The most obvious - and possibly most important for many sim racers - is the Nürburgring-Nordschleife. Alongside the infamous Green Hell, the Autodromo di Imola with its characteristic kerbs at Variante Alta is visible. Other shots are harder to make out - we have a feeling that they could show Oulton Park or Brands Hatch, but be sure to let us know your guesses in the comments!

Assetto-Corsa-EVO-Brands-Hatch.jpg


Aside from the screenshots, more info on AC Evo itself is included in the short description text. Kunos state that the sim will inlcude "different classes spanning across yeas of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world."

"Proprietary, high-performance engine"​

This is achieved via a new, "proprietary, high-performance photorealistic engine", which will also support VR and triple screens from the get-go, confirming Kunos Founder Marco Massarutto's statement from a few weeks ago. Players can also look forward to a "new mathematical model" that "meticulously simulates asphalt performacnce in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned."

A lot of superlatives, then, but sim racers would likely be underwhelmed by anything but new technology aimed at being the industry leader. To run this tech, it does not appear that a NASA-style supercomputer will be necessary, however, as the system requirements on the Steam page indicate.

Assetto Corsa EVO System Requirements​

Minimum:

  • OS: Windows 10 64-bit
  • Processor: Intel I5 8700k / AMD 1500X
  • Memory: 16 GB RAM
  • Graphics: GTX 1070, RX 580
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 100 GB available space
  • Sound Card: Integrated
  • VR Support: SteamVR, Oculus VR, OpenXR
  • Additional Notes: SSD required

Recommended:

  • OS: Windows 10 64-bit / Windows 11 64-bit​

  • Processor: Intel I5 10700k / AMD 2600X
  • Memory: 16 GB RAM
  • Graphics: RTX 2070, Radeon RX 5600
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 100 GB available space
  • Sound Card: Integrated
  • VR Support: SteamVR, Oculus VR, OpenXR
  • Additional Notes: SSD required

Assetto-Corsa-Evo-Alpine.jpg


Unfortunately, the Steam page does not indicate anything other than '2024' as for the release date - but with this first real bunch of information, sim racers will be all the more eager - and probably impatient - to find out more about Assetto Corsa EVO.

What are your first impressions of the first batch of information on Assetto Corsa EVO? Let us know on Twitter @OverTake_gg or in the comments below!

Assetto-Corsa-EVO-Nordschleife.jpg
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I can't believe all the people here believing that a AC EVO is not going to have modding. That's stupid, the key to success of AC was the modding capabilities, they never sent a cease and desist letter to Ilja to stop his shaders patch and content manager despite reverse engineering the game and making their old game compete with the newer one. That is them acknowledging that modding gives them more money in the long run.

I don't understand from where this lack of faith comes from, they have never been that way in the past, I even remember them purchasing and including modded content into the game: the AC Cobra, the Toyota 787B and the Zandvoort track.

If they were against modding, then Ilja would had been sued by now, or they would had released a new AC patch that would modify the game inner workings enough to kill content manager and the shaders patch. Instead they did the opposite: they never asked Ilja to stop, and they though about releasing a patch upgrading AC some of the new physics features of ACC, but they never did because it would risk getting broken the shaders patch and content manager.

Come on, they know that if they release a game without modding support and multiplayer support they are dead in the water.
 
Kunos make terrible AI. I see no hint that this is changing in this game which is concerning. I want to enjoy the game but if its anything like AC & ACC for offline, the game is already dead for me.
 
Please not only road cars!!! Something like ACC with more car classes would be great!
Please, more road cars. A lot MORE!
We have more then enough RACING sims with race cars. What we don't have is a Forza Horizon/Gran Turismo/NFS/Test Drive/etc. with PROPER physics and FFB.
And I really hope that AC Evo can deliver on that, at least to some extent.
One of the great pleasures in my life is to boot AC and drive for hours exotic supercars and sports cars that I cannot dream of driving, let alone owning in real life.
 
Don't think NKP was free. And he isn't involved at all in EVO. He left Kunos during the early years of ACC.

Also AC easily sold DLCs while modding was already available. In fact some mod cars were liked so much that they were turned into official content by Kunos. AFAIK Shelby and Mazda.
Yes NKP wasn't free, but I was talking of it's predecessor... netKar Namie!

But you are right... now I remember that Stefano left simracing for sailing (by the way definitely not for money)... but I thought he came back for ACE... are your sure he will not be involved at all in the development?
 
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Premium
It will be interesting to see how Kunos play this one. AC is different things to different people so trying to hit all of those expectations out of the gate is next to impossible.

As others have mentioned it doesn’t make financial/licensing sense to support full car or track mods at least for a while so my guess is some people will be disappointed.

Kunas probably have a decent idea of what type of “play” people are interested in, racing, free roam, drifting etc but trying to get the right balance for the initial launch might be difficult. Alot of us might well find that half of the launch content might not be the type of stuff we like.

Hope they get some more details out soon.
 
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Very interested to find out where they've taken the driving experience with tire modeling, suspension, etc. Between AC1 and ACC, Kunos have a lot of knowledge and experience accrued to apply to their latest and greatest in-house engine.

I'm also very excited for what could easily become the best VR experience we've encountered in sim racing to date. The amount of detail present and the "photorealism" could easily result in the most convincing interiors we have seen.

Not one to put the cart before the horse, but there's no fighting the hype on this one. Fingers crossed the AI blows AC and ACC AI out of the water, my body is ready for some 992 cup car action.
 
Only a tiny, miniscule part of the mod community care about free roaming, just look through the mods on overtake. I very much doubt they have any interest in doing that.
Seriously? Look at the server list in AC, the top servers are all free roam. I think SRP alone has held the top spot for over a year now.

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Yes NKP wasn't free, but I was talking of it's predecessor... netKar Namie!

But you are right... now I remember that Stefano left simracing for sailing (by the way definitely not for money)... but I thought he came back for ACE... are your sure will he not be involved at all in the development?
Not for money, but you'd not have zero financial expectations, you'd want to do what you want with at least some financial return.

AC is probably like 95% his work. But I assume with ACC, he just "got it to work" with UE and then left and not involved in ACE at all. Maybe except for a few calls explaining remote technical properties of a line of code in the depths of the engine.

Would he be back or not, not with EVO I don't think. Because with EVO he has to "report" to the big company. I don't think he likes working like that.

He has incredible amount of experience, skill and knowledge that others will need a decade to catch up to. (If they ever do) It'd be a shame if he didn't put all this into another simracing title. His stuff and his decisions and no big company bs, just like AC was for quite a while, irrespective of the success or failure of Evo.
 
Seriously? Look at the server list in AC, the top servers are all free roam. I think SRP alone has held the top spot for over a year now.

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Who cares? It's a driving sim, and people are driving. Who says that you gotta be racing all the time? Still even counting only racing or qualifying servers, AC is the most popular if not one of the most popular sims.

Do we "blame" iRacing users for not actually racing, but really just grinding for some arbitrary numbers on the screen?
 
My view is that if ACE turns out to be just "AC with better graphics and physics but no modding", it will fail.

The original AC1 had a combination of road cars and a smattering of race cars plus a bunch of racing circuits - it was a smorgasbord sim. That doesn't work as a coherent game in 2024 because you have nothing to do with the road cars and the racing aspect is very bare bones. Luckily, Kunos made AC1 moddable so the modders fixed it by adding all the stuff it was missing - free-roam maps, traffic, better drift cars etc.

AC1 succeeded mainly because of its approachable physics - many sims in the 2008-2013 era had completely cracked physics models that at the time were either straight up arcade (RaceRoom) or drove like crap (iRacing, rFactor 2). Today we have much better physics models across the board so it's hard to go beyond what already exists. Also, ACE physics won't be as detailed as in ACC because they can't focus on a single class.

I think that they should just make ACE a street racing / drifting game (and not a smorgasbord sim) with reasonable physics (read: better than GT7) and modern graphics, plus actual game modes that people engage in instead of just endless cruising servers. Most AC1 players are racing through traffic at Shutoko, so put something like that in the game at launch. There are already too many smorgasbord sims with <1000 concurrent players, we don't need another one.
 
Premium
I don't necessarily think that who's currently playing what online in AC at the moment tells the story of what the wider AC base wants from the sequel. Far more people bought the game than are now playing it online.
 
My view is that if ACE turns out to be just "AC with better graphics and physics but no modding", it will fail.

The original AC1 had a combination of road cars and a smattering of race cars plus a bunch of racing circuits - it was a smorgasbord sim. That doesn't work as a coherent game in 2024 because you have nothing to do with the road cars and the racing aspect is very bare bones. Luckily, Kunos made AC1 moddable so the modders fixed it by adding all the stuff it was missing - free-roam maps, traffic, better drift cars etc.

AC1 succeeded mainly because of its approachable physics - many sims in the 2008-2013 era had completely cracked physics models that at the time were either straight up arcade (RaceRoom) or drove like crap (iRacing, rFactor 2). Today we have much better physics models across the board so it's hard to go beyond what already exists. Also, ACE physics won't be as detailed as in ACC because they can't focus on a single class.

I think that they should just make ACE a street racing / drifting game (and not a smorgasbord sim) with reasonable physics (read: better than GT7) and modern graphics, plus actual game modes that people engage in instead of just endless cruising servers. Most AC1 players are racing through traffic at Shutoko, so put something like that in the game at launch. There are already too many smorgasbord sims with <1000 concurrent players, we don't need another one.
I don't get this wierd sentiment that AC needs to be just a driving sim. It's the thing that allways annoyed me about AC - so many great endurance racing cars but allmost zero racing(endurance) features, wierd limitations and shortcuts in the whole game. How hard can it be to come up with a modern version of rF1? Decent physics model, endless options for customization may it be racing or just driving, easy modding options and a decent netcode. AC didn't deliver in that aspect except for it's easy moddability. There is no moddable sim currently in active development wich is quite a bit if a shame.

I also find it a far stretch to claim that rF2 didn't succeed because it drove like crap. The sole reason why it survived as long as it did was due to it's physics model and FFB that made people cope with all the shortcommings that it had and it was it's biggest strong point and obstacle at the same time. It's the number 1 reason why modding never took off for it as it did for AC. And I am allmost 100 % sure that ACE won't have the same fidelity either. Those visuals will come at a cost. And while people get a boner about how well stuff is modeled that none of us will ever be able to see while racing, it also makes it pretty clear that it'll not run as smooth as AC. I see a screenshot generator incomming, but hope to be proven wrong.
 
I don't get this wierd sentiment that AC needs to be just a driving sim. It's the thing that allways annoyed me about AC - so many great endurance racing cars but allmost zero racing(endurance) features, wierd limitations and shortcuts in the whole game.
Because there are so many racing sims, all filled to the brink with the same GT/Endurance racing cars? :)
Why the hell should we want or need another one with the same content features instead of something different?
 
Premium
Because there are so many racing sims, all filled to the brink with the same GT/Endurance racing cars? :)
Why the hell should we want or need another one with the same content features instead of something different?
Because we all like different stuff. I like race cars in a variety of different forms and vintages but I've got no interest in road cars, drifting or cruising.

Most people want the latest and greatest version of anything to be targeted at the stuff they like. If AC evo came out with the best optimised graphics/physics/AI engine and 90% of it was road cars and cruising maps I'd be pissed off, other people would think it was great.
 
I can't believe all the people here believing that a AC EVO is not going to have modding. That's stupid, the key to success of AC was the modding capabilities, they never sent a cease and desist letter to Ilja to stop his shaders patch and content manager despite reverse engineering the game and making their old game compete with the newer one. That is them acknowledging that modding gives them more money in the long run.

I don't understand from where this lack of faith comes from, they have never been that way in the past, I even remember them purchasing and including modded content into the game: the AC Cobra, the Toyota 787B and the Zandvoort track.

If they were against modding, then Ilja would had been sued by now, or they would had released a new AC patch that would modify the game inner workings enough to kill content manager and the shaders patch. Instead they did the opposite: they never asked Ilja to stop, and they though about releasing a patch upgrading AC some of the new physics features of ACC, but they never did because it would risk getting broken the shaders patch and content manager.

Come on, they know that if they release a game without modding support and multiplayer support they are dead in the water.

Content Manager and Custom Shader Patch is not a issue. The issue is the many content ripped from other games and other licence issues.
 

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