Assetto Corsa EVO: Steam Page & System Specs Available

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Images: Kunos Simulazioni
Kunos Simulazioni have kept very quiet regarding Assetto Corsa EVO - but now, the most-anticipated racing simulation of 2024 has a Steam page including screenshots and the first bits of info.

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When it comes to eagerly anticipated racing sims set to launch in 2024, there is no way around Assetto Corsa EVO. Information on the successor to Assetto Corsa and Assetto Corsa Competizione has been sparse thus far, as Kunos Simulazioni had only revealed the name of the upcoming game alongside the release of the Nürburgring-Nordschleife for ACC.

Now, sim racers finally get some more nuggets of information, as well as a number of screenshots: The Assetto Corsa EVO page in the Steam store is live, and it is not just there for fans to wishlist the game. Instead, several screenshots as well as the system requirements for the PC version can be found there as well, allowing fans to draw the first conclusions about the sim.

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Circuits & Cars in AC EVO​

Many had been wondering about whether or not AC EVO would be purely focused on racing cars, or if it would be a return to the broad spectrum of content available in the original Assetto Corsa. The new Steam page answers this question somewhat, with most of the cars that are shown (in part, anyway) being road-going vehicles. The only exception is a Porsche 911 GT3 Cup (992), while manufacturers show include Hyundai, Lamborghini, Mercedes-Benz, Alfa Romeo and Alpine.

In addition to the first batch of vehicles, a few racing circuits can also be spotted among the screenshots. The most obvious - and possibly most important for many sim racers - is the Nürburgring-Nordschleife. Alongside the infamous Green Hell, the Autodromo di Imola with its characteristic kerbs at Variante Alta is visible. Other shots are harder to make out - we have a feeling that they could show Oulton Park or Brands Hatch, but be sure to let us know your guesses in the comments!

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Aside from the screenshots, more info on AC Evo itself is included in the short description text. Kunos state that the sim will inlcude "different classes spanning across yeas of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world."

"Proprietary, high-performance engine"​

This is achieved via a new, "proprietary, high-performance photorealistic engine", which will also support VR and triple screens from the get-go, confirming Kunos Founder Marco Massarutto's statement from a few weeks ago. Players can also look forward to a "new mathematical model" that "meticulously simulates asphalt performacnce in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned."

A lot of superlatives, then, but sim racers would likely be underwhelmed by anything but new technology aimed at being the industry leader. To run this tech, it does not appear that a NASA-style supercomputer will be necessary, however, as the system requirements on the Steam page indicate.

Assetto Corsa EVO System Requirements​

Minimum:

  • OS: Windows 10 64-bit
  • Processor: Intel I5 8700k / AMD 1500X
  • Memory: 16 GB RAM
  • Graphics: GTX 1070, RX 580
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 100 GB available space
  • Sound Card: Integrated
  • VR Support: SteamVR, Oculus VR, OpenXR
  • Additional Notes: SSD required

Recommended:

  • OS: Windows 10 64-bit / Windows 11 64-bit​

  • Processor: Intel I5 10700k / AMD 2600X
  • Memory: 16 GB RAM
  • Graphics: RTX 2070, Radeon RX 5600
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 100 GB available space
  • Sound Card: Integrated
  • VR Support: SteamVR, Oculus VR, OpenXR
  • Additional Notes: SSD required

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Unfortunately, the Steam page does not indicate anything other than '2024' as for the release date - but with this first real bunch of information, sim racers will be all the more eager - and probably impatient - to find out more about Assetto Corsa EVO.

What are your first impressions of the first batch of information on Assetto Corsa EVO? Let us know on Twitter @OverTake_gg or in the comments below!

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About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Good point, even dough, a lot of the circuit we use in AC are not available for download on OT, for various reason.
Open roads and road cars are very popular in AC.
It does not mean that there is less people racing race cars on circuit in AC, as the poll of players is just gigantic compare to other SIM,
View attachment 765597
It definitely means that there is more to do in AC, which is a good thing.
Until someone has real data, verifiable facts, we do not know exactly who is doing what, so we can extrapolate all we want, it is all just supposing.
One fact remains, a **** load of people enjoy AC in its diversity, and the number of happy user just keep getting bigger. The formula works and does not take anything away from those who prefer other titles.
There is nothing in AC that you couldn't do with the other titles, especialy with a moddable platform like rF2. You can free roam in rF2, you can drift in rF2, you can drive road cars in rF2 - the list of stuff that you can do in rF2 isn't any shorter. But the reason why AC is so popular is because it's ultimate edition with all the content is cheap as hell, so the entry point is so far below any of the other titles that there is no chance that they will ever be able to catch up. It's the only platform where you get Nords without having to spend something extra and that's the track that most people want to drive.

I allways told S397 that they should sell an rF2 ultimate edition for a tenner but it hasn't happened so far. After that people start to discover that you can get all those mods, because it's the easiest modern platform to get mods into and that just adds to the fact that it is by far the cheapest platform on the market right now. It's a perpetual motion machine at this point. I would also argue that the big amount of road cars is quite a big attraction to people who come from GT or Forza. I mean, I don't get this wierd fascination by "car"-lovers who get a boner about cars that you will propably see any day on your dayly way to work, but I guess I am also in the minority here. I enjoy sim racing for the racing cars, wich isn't the main target audience anymore.
 
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There is nothing in AC that you couldn't do with the other titles, especialy with a moddable platform like rF2. You can free roam in rF2, you can drift in rF2, you can drive road cars in rF2 - the list of stuff that you can do in rF2 isn't any shorter. But the reason why AC is so popular is because it's ultimate edition with all the content is cheap as hell, so the entry point is so far below any of the other titles that there is no chance that they will ever be able to catch up. It's the only platform where you get Nords without having to spend something extra and that's the track that most people want to drive.

I allways told S397 that they should sell an rF2 ultimate edition for a tenner but it hasn't happened so far. After that people start to discover that you can get all those mods, because it's the easiest modern platform to get mods into and that just adds to the fact that it is by far the cheapest platform on the market right now. It's a perpetual motion machine at this point. I would also argue that the big amount of road cars is quite a big attraction to people who come from GT or Forza. I mean, I don't get this wierd fascination by "car"-lovers who get a boner about cars that you will propably see any day on your dayly way to work, but I guess I am also in the minority here. I enjoy sim racing for the racing cars, wich isn't the main target audience anymore.
rF1 was not on Steam during its peak of popularity, so the only price you could buy it was 40 dollars. That never stopped its modding scene.

rF2 may be moddable, but it's not easy to mod. The modders I talked to, no one liked how it was to produce cars for it. It's something Niels Heusinkveld predicted +10 years ago as soon as he saw how it was to do cars for it.

What was expected as a technological barrier to avoid filling up the web with crap mods (and the users were in favor of this) ended up being what severely stiffled the creators of content, which went to work on other sims.
 
There is nothing in AC that you couldn't do with the other titles, especialy with a moddable platform like rF2. You can free roam in rF2, you can drift in rF2, you can drive road cars in rF2 - the list of stuff that you can do in rF2 isn't any shorter. But the reason why AC is so popular is because it's ultimate edition with all the content is cheap as hell, so the entry point is so far below any of the other titles that there is no chance that they will ever be able to catch up. It's the only platform where you get Nords without having to spend something extra and that's the track that most people want to drive.

I allways told S397 that they should sell an rF2 ultimate edition for a tenner but it hasn't happened so far. After that people start to discover that you can get all those mods, because it's the easiest modern platform to get mods into and that just adds to the fact that it is by far the cheapest platform on the market right now. It's a perpetual motion machine at this point. I would also argue that the big amount of road cars is quite a big attraction to people who come from GT or Forza. I mean, I don't get this wierd fascination by "car"-lovers who get a boner about cars that you will propably see any day on your dayly way to work, but I guess I am also in the minority here. I enjoy sim racing for the racing cars, wich isn't the main target audience anymore.
The majority of the AC servers are Shutoko. The 8 of the 10 biggest servers in AC's MP servers are always Shutoko. Kids simply love that mod. rF2 doesn't have that mod, as simple as that. AC isn't replacable by rF2.
 
Whilst it's obvious there's popularity in free roaming mods in AC...

It was never part of AC's original plan... Nordschleife was the longest track and it was still a circuit...
No, but they did release Highlands and Black Cat County as official tracks. Adding some roads kinda made sense, when AC has such a large roster of street legal road cars
 
Premium
If it were me, I'd make a Game called Assetto Corse: Drift

Rather then build a sim-orientated alternative to Gran Turismo (street cars on race tracks) it would be a sim-orientated alternative to Forza Horizon and Need for Speed.

Or just make both.

AC Evolution for the 3000 people who like race sims and love to gate keep, and AC: Drift for the 5 million who want to go sideways on an open map.

Actually, if it were me it would be Assetto Corsa: Aussie Challenge and about 250 people would buy it. Bankruptcy would no doubt follow.
 
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rF2 may be moddable, but it's not easy to mod. The modders I talked to, no one liked how it was to produce cars for it. It's something Niels Heusinkveld predicted +10 years ago as soon as he saw how it was to do cars for it.

What was expected as a technological barrier to avoid filling up the web with crap mods (and the users were in favor of this) ended up being what severely stiffled the creators of content, which went to work on other sims.

And yet that is a fart in the clouds in comparison to AMS2 car modding which shares a lot of the same physics code base and core set up... The modelling side has a lot of crazy hoops to jump through in it alone... And yet that is also starting to draw more interest, just won't ever reach AC...

AC being simple and easy to mod certainly helped it's attraction for modders who wanted something easier than rF1 or AMS1 to mod... ACE will have similar issues to rF2 unless Kunos work hard on the tools needed to make things simple and similar to AC in work load on all the upgraded parts of the engine...

That technological barrier certainly doesn't stop crap mods filling the web, in fact it creates more as people struggle with the concepts... Whilst those who take the time and do the research take a lot longer to get anything out...

And then there's ebs and flows of game development where there's a lack of stability... S397 certainly kept that going a lot longer than anyone first predicted with rF2...

It's going to be a very interesting balancing act from Kunos...
 
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rF1 was not on Steam during its peak of popularity, so the only price you could buy it was 40 dollars. That never stopped its modding scene.

rF2 may be moddable, but it's not easy to mod. The modders I talked to, no one liked how it was to produce cars for it. It's something Niels Heusinkveld predicted +10 years ago as soon as he saw how it was to do cars for it.

What was expected as a technological barrier to avoid filling up the web with crap mods (and the users were in favor of this) ended up being what severely stiffled the creators of content, which went to work on other sims.
You are misunderstanding me a bit. rF1 was born into a completely different sim racing scene where you had very few alternatives that offered what rF1 had. Today we are basicly flooded with high quality consumer sims that offer more content than we will ever be able to master. The required minimum features get very similar aswell.

People don't buy AC because there are mods for it. They buy it because it's cheap and you get alot of content with the Ultimate Edition. None of the other titles comes with that much content with that quality at that price point. It's very simple. After that people start adding mods and stuff. And to add to my point. I am not arguing that you have mod content for AC that you don't have in rF2 like Shutoko - that's not my point. My point is that there is no technical limitation that would stop people from adding such content. You just need to look at what svictor or Digga from SRT have managed to do with that engine.
 
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You are misunderstanding me a bit. rF1 was born into a completely different sim racing scene where you had very few alternatives that offered what rF1 had. Today we are basicly flooded with high quality consumer sims that offer more content than we will ever be able to master. The required minimum features get very similar aswell.

People don't buy AC because there are mods for it. They buy it because it's cheap and you get alot of content with the Ultimate Edition. None of the other titles comes with that much content with that quality at that price point. It's very simple. After that people start adding mods and stuff. And to add to my point. I am not arguing that you have mod content for AC that you don't have in rF2 like Shutoko - that's not my point. My point is that there is no technical limitation that would stop people from adding such content. You just need to look at what svictor or Digga from SRT have manages to do with that engine.
10-4 :)
 
I think you discount those coming from consoles, it comes up regularly even today for new players asking about modded content after dropping into forums larglely discussing PC modded content.
I am not discounting those. Look at my original comment where I mentioned the road car lovers coming from GT or Forza. That said, they are most likely attracted by what comes with AC from the get go as that's quite alot of street car content, for a PC sim atleast. There is no other sim on the market that offers that many road cars. Might be that there are people playing AC first on consoles and then move to the PC version for the mods, but I would still argue that the entry point is very low to get going with AC and mods are only a secondary thought at that point.
 
Premium
On the PC side it would be interesting to see what the “average” install looks like, including mods.

Outside of the Ultimate version content the additional stuff for me is all race cars and circuits and I use it for offline play only.

Although I know a lot of people do free roam stuff, drifting etc. My “version” of AC look looks like a track based racing sim with the odd road car in the list.
 
Premium
Its just sim-racing bias one again, There are entire communities buying and spreading the good word about AC purely because of the mods. Likely they haven't even used the base content.
 
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Premium
On the PC side it would be interesting to see what the “average” install looks like, including mods.

Outside of the Ultimate version content the additional stuff for me is all race cars and circuits and I use it for offline play only.

Although I know a lot of people do free roam stuff, drifting etc. My “version” of AC look looks like a track based racing sim with the odd road car in the list.
Mine was pretty slim as I moved away from AC quite awhile ago. So it was pretty much the vanilla (+dlc) content, a couple historical tracks and a few Aussie cars.

Then one of my sons saw what was available in the AC drifting communities and the install has blown out to 100's of cars and a few open world and drift circuits. The cars look to be bundled in packs of cars so the numbers have blown out pretty badly.

Just about to the point where AC has stolen so much of my Storage space that its going to be uninstalled.
 
What was expected as a technological barrier to avoid filling up the web with crap mods (and the users were in favor of this) ended up being what severely stiffled the creators of content, which went to work on other sims.
This.

And let's not forget, this was asked by the community! (not Niels). Forum "loudmouths" were going around Nogrip and other places, saying there were too many "bad mods", and ISI should do something so that modders can't just "input random numbers" on the tires, and mods can be installed "as a package". Sounds familiar?...
 
On the PC side it would be interesting to see what the “average” install looks like, including mods.
That would be interesting indeed.
I have a 4TB just for AC, my install is huge.
As the driving in AC is my favorite, plus I am exclusive VR, I prefer to drive whatever content, genre, in AC above anywhere else.
Thanks god, we have CM, to help make it "easy" to use. The main issue is to decide what to use, too much choice is not always the most comfortable option.
I would say I am: 100% offline, 75% race cars/track, 25% street cars/real roads. 0% drift.
 
This.

And let's not forget, this was asked by the community! (not Niels). Forum "loudmouths" were going around Nogrip and other places, saying there were too many "bad mods", and ISI should do something so that modders can't just "input random numbers" on the tires, and mods can be installed "as a package". Sounds familiar?...
I can understand how and why it happened back then. I hope the community does not make the same mistake again...but if I guide myself by the posts I see around here, simracers seem to have a short memory.
 
System requirements seem reasonable for today's generally unoptimized game releases. Really interested in the new in-house engine. If I had to really nitpick about the graphics, I don't really like how the 3D grass blends in. Image quality is an important factor we will see in motion, AC is quite shimmery even with 8xMSAA, on the other hand ACC with UE4 is quite blurry unless one supersamples (both statements based on 1080p experience). Things like shadow draw distance also plague both games. And with ACC the LOD transition to 3D trees is also very visible and too close to the player. (All of these things are hidden on screenshots)

I really hope the AI gets a big rework as the AI in AC and ACC are not really good universally (especially overtaking). Also how taxing is the AI going to be on the CPU, if they keep the "1:1" AI physics, etc.

Also interested whether this goes into early access with very limited content like the previous games.

AC was a big thing when it came out, it was something "fresh". No other sim had that kind of diversity and licenses, and still no other sim nailed the road car aspect since AC. ACE will not have this benefit since AC still exists and is going strong. However, despite all the improvements CSP has brough, it's clear that the deepest issues require a new foundation. Hopefully this sim delivers and dethrones AC ;)
 
Hopefuly Kunos will realise that modding has sold them a lot of copies of AC and they wont want to be greedy knowing that quality modding teams like RSS and VRC will no doubt take a bit of revenue off them.
 

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