Natural Mod PP Filter

Natural Mod PP Filter 31

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A couple of small tweaks to filter
Redid light clouds from scratch, was too similar to mid clear before
Revised fog in clear, mid clear
Probably small tweaks to other weather
Added instructions to OP on what to do if you preferred the warm filter
Overall should be something a bit more in between 2.2.1 and 2.1.2

Changes:
Autoexposure adjusted (trees after eau rouge causing unpleasant transition should be better)
reduce saturation by 0.03
increase godray length by 1

Will update screenshots at some point
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decided they were too dark still
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PPFilter contrast/gamma/sat tweaked, should be a bit richer
Tweaked all weather, some clouds
Edited SweetFX preset: re-enabled SMAA + LumaSharpen. Previously didnt have time to check the benefits so just left them off
Update to current version of ReShade
Reduced fog distance in "mid clear" closer to default distance. Extended distance remains in "clear" for tracks like Lake Louise.

See main page for updated screenshots/update instructions
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Reduced darkness of clouds in "heavy clouds"
Edited SweetFX preset - trying new effect - subtle but I think it makes cars (particularly red) look less cartoonish compared with the track. Also disabled SMAA as I didnt even notice it was on and think it should be up to end user to decide their AA sharpening settings
Reverted a setting for clouds in "mid clear" so it looks normal at morning/evening
Update to newer version of ReShade
Added back Photomode filter and updated to ac 1.1 standards as its what the master @larcin uses
Removed Natural Int and Ext Warm filters, figured they werent used by many people, also removed "night" weather as it was only for 1 track and i doubt anyone uses it, there are also some cool "moonlight" effect weathers floating around which are probably more worth having
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Tweak fog in clear/mid clear conditions, particularly noticeable on Lake Louise
Small tweaks to other weather files
Update to latest version of ReShade (might help people who were having crashes with the SweetFX addon?)
Updated the backup of default weather to 1.1.5
Updated to latest version of SweetFX (unfortunately doesnt fix the issues some are experiencing as far as i know)
Minor tweaks to other weather sets taking the changes to the default ones made in AC 1.1.4 into consideration
Updated the Default Weather backup to include the latest files from 1.1.4
Added modified light clouds weather
lcloud onboard.jpg
lcloud.jpg
lclould2.jpg


Update instructions:
Disable the Natural Weather and SweetFX Mods in JSGME, then delete them, unzip Natural.zip to the root of your ac folder, re-enable the Mods

edit:
Apparently the latest version of SweetFX isnt working for some people, but the previously included one still does, if so just grab the SweetFX addon from v2.0.1 and use that instead.
No visual changes at all, so no need to install if you have 2.0.1

To try and fix the issues a few users have had with the sweetfx addon:
Renamed d3d11.dll to dxgi.dll (the older verison of the ReShade setup tool created d3d11.dll but the new one creates dxgi.dll instead, maybe this fixes compatibility issues?) also i had included my d3d11.log file in the addon by accident, so removed that

if you were to update, you should disable the old sweetfx addon with jsgme, delete it, confirm d3d11.dll is deleted, then unzip and enable the new one
Sorry for updated so soon after releasing, fairly small changes though so don't feel obliged to update

Toned down godrays in Int filter
Minor tweak to the SweetFX addon
Updated to SweetFX 2.0 (Preview 7)
Added a tweaked version of the light fog weather (better blend, whiter colour)
Added Natural Int warm as requested

To update: deactive the current mods in JSGME, delete them, unzip Natural.zip to the root of your AC folder, apply mods with JSGME, enjoy

Thanks for the overwhelming positive response!
Deactivate and remove and pre v1.1 mods/PP filters you have in JSGME, remove any other Natural.ini files in your documents/assetto corsa/cfg/filters folder
Unzip to the root of your AC install folder. Run JSGME and activate Natural Weather and optionally Natural SweetFX Addon, then select the Natural Int PP filter in game, set saturation to 100% in graphics options.

A long time in the making, but the accidently uploaded beta v1.1 was useful in getting started early

Changes:
Rebased filter and weather on AC 1.1 files
Renamed Natural.ini to Natural Int.ini (cockpit view) and Natural - Photomode.ini to Natural Ext.ini so its clear what each is intended for
Minor tweaks to contrast etc.
Added a Night weather preset for use with TTM's Yas Marina Night circuit
Optional sweetFX configured to improve whites in sunny weather and increase vibrance of greens. This was done because AC cars seem oversaturated compared to the grass on tracks, so lowering overall saturation and increasing vibrance of greens helps balance this, particularly important for the GREEN hell

Natural Int:
Autoexposure enabled, this is essential for the best Nordschleife experience
Natural Ext:
Now using the same DOF setting as Int so no performance hit, the previous setting had some advantages but also made some unpleasant edges
Wider autoexposure range to cover white cars in bright sun to dark cars in low sun

5lowclouds.jpg

Onboards:
mid clear.jpg
fog.jpg

clear.jpg
midcloud.jpg

hclouds.jpg
Bored waiting for AC 1.1 to stop clowns joining mid race so back to tweaking gfx...
Tweaks to sunny colorcurves
Tweaks to and glare to get a more dazzling low sun, subtle in Natural.ini:
Screenshot_mclaren_mp412c_gt3_spa_28-1-2015-15-53-32.jpg

More pronounced in Photomode.ini for screenshots:
Screenshot_mclaren_mp412c_gt3_spa_28-1-2015-15-54-32.jpg

Glare settings more balanced now so white cars don't get details blown out
Screenshot_ferrari_laferrari_spa_28-1-2015-16-11-25.jpg

Screenshot_ferrari_laferrari_spa_28-1-2015-16-11-34.jpg

Headlight effect still decent
Screenshot_mazda_787b_nurburgring-sprint_28-1-2015-16-35-18.jpg
Previous changes to glare affected god rays so had compensate for that
New glare settings allowing for nice headlight effect without the the shift LEDs looking bad
New About to Rain settings, dark in the morning/evening, a little brighter at noon but overall much darker than Overcast
Limit autoexposure in photomode PP filter
Screenshot_mazda_787b_nurburgring_17-1-2015-11-53-12.jpg

Screenshot_ferrari_laferrari_mugello_17-1-2015-11-46-25.jpg

Screenshot_mazda_787b_nurburgring_17-1-2015-11-51-25.jpg

Screenshot_mercedes_sls_spa_17-1-2015-11-50-29.jpg

Screenshot_oreca_flm09_nord_snoopy_1.1_17-1-2015-11-43-21.jpg
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Definitely last update for a while!
Tweaked and made separate presets for About to Rain and Overcast, see description for what to expect from each.
Added JSGME for easy weather switching (included the default kunos files too)
Uzip to the root of your AC folder, run JSGME to choose weather option (see description for details)
Thick fog version had wrong files before, fixed now
Toned down the low sun hazy effect in the overcast version as it affects too many hours of the day
Disabled Autoexposure in Natural filter, not needed when driving, especially with the colorcurves.ini modifications, its enabled in the photomode filter where its actually useful
Small fix for godrays in photomode filter
Tweaked overcast mod - now more like about to rain, will include both in next version
Fixed the sunny fog colour (no more stupid green)
Small tweak to low sun ambient (was a bit too red before, now more golden)
Included thick fog option for the overcast option
Added Photomode PP filter with shallow DOF and bokeh effect for taking screenshots (remember to switch back to normal PP after using). Try different FOVs to see how bokeh effect changes
Example:
aBt7zQS.png

Overcast:
Small tweaks to colorcurves.ini - noticed some abnormalities in the virtual mirror (which doesnt use PP) so ironed those out.
Sunny:
Minor rebalancing, low sun ambient light made warmer
Overcast version:
fixes for odd sun colour
improved balance of sun/ambient
a few more clouds

What are you planning to upgrade this Black friday?

  • PC

  • PC Hardware (ram, gpu etc)

  • More games (sims)

  • Wheel

  • Shifter

  • Brake pedals

  • Wheel, shifter and brake in bundle

  • Rig

  • Something else?


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