Natural Mod PP Filter

Natural Mod PP Filter 31

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  • Included some custom clouds by @Ben Lee and @WagnumPI (Thanks to them for allowing me to include them)

Filter:
  • Reworked exposure in Natural.ini, much narrower window meaning fewer transitions, and slightly brighter minimum (if you had increased it previously using page up, suggest setting it back to 100 and re-evaluating) This improves brightness in all conditions, and makes clear/mid clear at midday look just right I think.
  • The sun is now a bit more blinding when in your eyes (all filters)
Weather Tweaks:
  • Clear/Mid Clear: Warmer sun at mid-hours, slightly more ambient in early/late hours
  • Mid/Heavy Clouds: Some tweaks to sky,ambient,fog (fine tuned behaviour across whole day cycle)
  • Light Clouds: Tweak ambient (was too bright before) and cloud settings
  • Heavy/Light Fog: should have consistent fog blend at all times of day now
  • Replaced the weather files sitting in system\cfg which are used in the showroom and possibly elsewhere
  • Basic support for PP off users
Mid Clear



Heavy Clouds


Mid Clouds


Clear


Heavy Fog


Light Fog


Light Clouds

Sorry, last update now! found that some mod cars the LEDs were super OTT (only tested with kunos cars) but found a way to get decent results on both

3.0:
  • Natural.ini: Reworked glare (applies to all filters), much better looking effects on reflective materials, headlights, brake lights, rpm LEDs etc.
  • Natural Photomode.ini: rebased on the new Natural.ini, but with HQ DOF, slight vignette, slightly brighter bloom on lights and other small tweak to glare
  • Old Natural Photomode renamed Natural Photomode HC.ini (High Contrast): This one is the same as from previous versions of the mod, except with the new glare settings and other insignificant tweaks
  • Oculus filter includes new glare settings
  • Default Weather backup files fixed (accidentally got overwritten)
See readme for more detailed descriptions of each filter

Some screenshots from Tino66 using the new Natural Photomode.ini:
e2alea-jpg.119626

picqxu-jpg.119628

img_20160125_205942-jpg.119627
3.0a: missed a setting in Natural.ini, advise redownloading, sorry!
  • Natural.ini: Reworked glare (applies to all filters), much better looking effects on reflective materials, headlights, brake lights, rpm LEDs etc.
  • Natural Photomode.ini: rebased on the new Natural.ini, but with HQ DOF, slight vignette, slightly brighter bloom on lights and other small tweak to glare
  • Old Natural Photomode renamed Natural Photomode HC.ini (High Contrast): This one is the same as from previous versions of the mod, except with the new glare settings and other insignificant tweaks
  • Oculus filter includes new glare settings
  • Default Weather backup files fixed (accidentally got overwritten)
See readme for more detailed descriptions of each filter

Some screenshots from Tino66 using the new Natural Photomode.ini:
E2aLeA.jpg

PIcQxU.jpg

IMG_20160125_205942.jpg
  • New horizon+sky colour for mid clear
  • Clouds size tweaked in mid clear, if it looks crap in 3d vision or anything let me know and will revert. looks very good with some of the 3rd party cloud textures (not shown in screenshots)
  • Tweak ambient and fog in heavy and mid clouds weathers
  • Tiny tweaks to heavy + light fog weathers
  • Main filter: Small boost to min exposure. Tiny reduction to saturation
  • Photomode filter: Slight increase vignette, tiny reduction to saturation
  • Rift filter: tiny reduction to saturation, blind tweaks to autoexposure based on feedback/guesswork
  • Removed SweetFX addon. The vibrance tweak had varied results depending non track so not worth it. No point bundling it now that I'm not changing anything colour/tone wise.
  • All screenshots updated to post-AC 1.4
Edit: just realised the "Default Weather" backup files are wrong, please ignore those

Mid Clear
24376523622_7689501742_h.jpg

Heavy Clouds
24485506315_144d7c5673_h.jpg
23858706903_dff557f545_h.jpg

Heavy Fog
24484797295_f8e9fbb06a_h.jpg

24117041189_51633f854e_h.jpg

24376514372_b3fb1fe6f2_h.jpg

Light Clouds
23858121024_3d19803a11_h.jpg

24486302555_41ef6c3d49_h.jpg

Mid Clouds
24403540221_16610cba65_h.jpg
  • Deleted Natural Ext (doesnt seem necessary anymore)
  • Renamed Natural Int to Natural. IMPORTANT: be sure to remove old versions of Int and Ext and select Natural in game
  • Tweaked heavy+light fog brightness again (last time!)
  • Small tweaks to mid and heavy clouds (ambient and number of clouds)
  • Small tweak to mid clear clouds
  • Small tweak to photomode autoexposure (slightly higher min and target)
24293827315_61de5ecaf0_h.jpg

24211296641_9a0b89e7d3_h.jpg

24185637162_68990e4732_h.jpg

24184019402_839494a4e1_h.jpg

24293827955_4532adb0dc_h.jpg

23665591794_49556a316d_h.jpg

23666998443_e2592bbe0b_h.jpg
Tweaks to autoexposure in int photomode and rift filters
Rework light and heavy fog starting from default again. heavy fog: just a bit brighter ambient than default, with fog blend fixed. light fog: slightly brighter than heavy fog. my previous version for ac 1.4 was too bright white.
Minor tweak to mid+heavy clouds
Updated HDR_OFF_MULT for PP off users as per latest kunos weather
Updated backup copy of kunos default weather
Tweaks to glare+godrays, reduce auto exposure target by 0.01
Binned Natural Graphics Mod Legacy: issues with spectators and dashboards, not worth trying to maintain
Natural Rift updated for new weather - sky and autoexposure may still need a little more tweaking
Tweaks to glare+godrays, reduce auto exposure target by 0.01
Binned Natural Graphics Mod Legacy: issues with spectators and dashboards, not worth trying to maintain
Natural Rift updated for new weather
Update for AC 1.4

Normal update process for new weather files based on kunos new approach. Not extensively tested but should be fine, glare settings might need some fine tuning.

OR:

Use legacy version (my previous weather files and ppfilters) Slight side effect of glow from rev lights not looking quite right in 1.4. This version required for rift for the time being.

Screenshots not updated yet

Rift users required to use Legacy version for now (description updated)
minor minor tweak for monitor users
autoexposure disabled for oculus, however new min,max and target values in place so if you prefer it on, re-enable it and see what you think.
Tweaked autoexposure on int and ext
Retweaked colourcurves for light, mid and heavy clouds
Toned down SweetFX colour changes
Improved Natural Rift (thanks to davegreengo)
Fixed SweetFX (hopefully...)
No visual changes
Fixed SweetFX (hopefully...)
No visual changes
Restored heavy and light for to basically default settings, not much room to tweak here without breaking fog blend
Updated to reshade 1.1, maybe will help those who have conflict issues with sweetfx and other overlay software
Changes to colourcurves for light, mid and heavy clouds - noticed some issues with tree illumination, should be good now at all times of day - not sure how good they will look in oculus though with fixed exposure
Screenshots not updated yet..
Tweaked heavy clouds ambient for morning/evening
Added ppfilter for Oculus Rift (Activate Natural Rift JSGME Addon, or just overwrite system/cfg/ppfilters/default.ini if you want to do it manually) See OP description for more details and additional sweetfx settings

Thanks to davegreengo at AC forum for his contribution to this

Bought heavy fog ambient to similar level as light fog (was too dark before)
Increased minimum exposure slightly, the only reason for having it down was for mod tracks with crap shader settings (e.g. longford), so if you use those tracks maybe you want to revert it (previously was 0.95). should give better exposure expereince for all other tracks (only subtle difference though)
Increased contrast to 0.99 and tweaked exposure in photomode filter
Tweaked heavy clouds fog as it looked crap on Barcelona
Small tweak to mid clear and clear with low sun1
See update instructions in description if you use the SweetFX addon
Force headlights in all bad weather conditions
Rebased all filters on the new default.ini (end result should look the same though)
Maybe some other small stuff
Small tweaks to SweetFX Settings - definitely an improvement (mainly related to the reds), screenshots not updated yet
Updated to stable version of ReShade - IMPORTANT

UPDATE INSTRUCTIONS
With Assetto Corsa closed:
Open JSGME, disable the previous versions of Natural Weather/Natural SweetFX Addon, then right click and delete them.
Unzip the new version of the mod to the root of your AC install folder
Download ReShade Framework from: http://reshade.me/
Unzip it to a temporary folder, open the ReShade subfolder, Cut and Paste the SweetFX folder into the assettocorsa\MODS\Natural SweetFX Addon\ReShade folder
Run JSGME and activate Enable Natural Weather and Natural SweetFX Addon

Unfortunately reshade devs dont want people redistributing the shaders so this is the easiest way I could think of. Once you have done it once though, future updates shouldnt require this procedure and you can just overwrite the SweetFX.cfg instead

What are you planning to upgrade this Black friday?

  • PC

  • PC Hardware (ram, gpu etc)

  • More games (sims)

  • Wheel

  • Shifter

  • Brake pedals

  • Wheel, shifter and brake in bundle

  • Rig

  • Something else?


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