This is a great track, pretty straight-forward but challenging enough and fun, and a really well-made mod!
For AI racing and track days I've made 2 changes:
- At the end of the first long straight with the right turn, the left-side "track-limit" is on the outer edge of the kerb, and some F1 cars will lose traction because of bottoming out, then crash, like the F2004. Especially if multiple AI are fighting for that corner. Changing the limit to the inside of that kerb with AI_Line_Helper stops it from happening.
- The Pitlane AI is a little wonky, I've made a new one where they get over out of the way quicker and cleaner, and come out of the pits cleaner too.