F1 Las Vegas 2023 Grand Prix Layout.

F1 Las Vegas 2023 Grand Prix Layout. 2024

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(Almost) All New For 2024!

The update for the LAS VEGAS track has landed! Now based on several available references, and not just a diagram of the track. Sponsors are based on the 2023 locations.

Thanks to all the support from my Patreon for testing several versions of the track over the last few weeks!

Thanks to Fanapryde for the UI files.

Comparison Video:


Track Features:
-30 Grid Slots
-Replay Cameras
-Night Lighting (of course)
-Rain FX compatibility
-VAO patch

Please note:
Custom Shaders Patch and Content Manager ARE REQUIRED for the track to work.
PURE and the DEFAULT PURE post processing filter are RECOMENDED for the night lighting brightness.

Despite the amount of time, I have spent on this, there’s still optimization work to be done. A lot of the models have been sourced from 3D warehouse, and the textures and materials are far from optimal. Some progress has been made trying to improve the models, but it’s an ongoing process.

GRAPHICS OPTIONS!
To try and make the track more enjoyable for all, I have included two extension configuration options. These can be found in the GRAPHICS OPTIONS folder.

The Low config, removes some of the higher poly meshes, stops the video screens from playing, and makes the spotlighting less dense. These all add up to a significant FPS boost, so please try this option out.

Also, I recommend using AMD FidelityFX Super Resolution, to squeeze some more FPS out of the map, especially if you’re trying to run it at native 4k. This option can be found in Content Manager -> Settings -> Custom Shaders Patch -> Graphics Options. Activating it and setting it to Ultra Quality 77% got me from 90FPS native, to 120FPS with no noticeable image quality degradation. Seting it to Balanced 59% gets me to 144hz which is the max refresh of my screen. But this does have a slight reduction in image quality. Reminder this IS compatible with NVIDIA cards also! I understand this isn’t an ideal solution, but for now it’s the best I can come up with for people on slower systems.

Here's an image album comparing the three settings.
Hey big updates today, lots of work has been done now that the venue has been used in real life. I have much more reference material to go from to make the track closer to the Las Vegas Grand Prix Circuit.

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Turns out, that the T1,2,3 complex IRL was way less 'pointy' than I had imagined it being based on the initial media that was released. So that needed some work.

The green line is how it should have been. The red line is

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Using the F1 TV coverage as Reference T 14,15,16 complex has been mildy corrected.

T7,8 and 9 chicane was waaay of as well, I had it as more of a Monza T1, rather than the elongated chicane it actually is.

The entry for t5 has been narrowed

White lines for t9 have been shuffled to be closer to the real track.

So realistically this has changes for T1,2,3,5,6,7,8,9,12,14,15,16

Also added a few more visual elements, extra buildings, the monorail that crosses the track twice.

Changed the positions of all of the kerbs to match the IRL circuit.

Included the kerbs decorated with the playing card suits where appropriate.

Shifted barrier positions to follow the real circuit

Pit Entry and Exit also changed entirely

Added track limits to the areas that you can run wide or cut

Added DRS zones.

Upped pit boxes to 30

Changed main grandstand building to be closer to the real one, this still isn't perfect yet.

Added some drains on the main strip that act as rumble strips for that 100% true to Sainz experience.

Added new sponsors to the relevant areras. This isn't a 100% match for the real track yet, there are sill some places that are left blank.

Screenshot_ks_porsche_911_gt3_cup_2017_lasvegas23_18-10-123-18-20-2.jpg
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Changelog

Well, I did not keep track as I was going, so certainly things here are missed out but….
  • Working Start Lights Gantry
  • Working LED flag indicators around the circuit
  • Noise Cloud generated road surface for some better ‘road feel’
  • New Replay Cams
  • Complete re-do of the circuit lighting for far more efficient use of system resources.
  • New Grand Stand on S/F straight. It is not brilliant, but is a close approximation of it.
  • New animations for the 'sphere'
  • 3D trees in some places
  • dynamic video screens all over the place

Screenshot_acfl_f1_2023_ferrari_lasvegas23_6-10-123-15-32-33.jpg
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Since the track layout was announced, and I built the track, the organisers of the 2023 Las Vegas Grand Prix have changed the layout.

vegas2023-new.jpg


To Quote - RACEFANS.NET
“The total number of corners on the track has increased from 14 to 17 due to the addition of a new chicane.

The left-right corner combination has been inserted in the middle of turn six, which was originally intended to be a continuous, 180-degree bend. The cars will then briefly head straight on before reaching another new corner, turn nine, a tight left-hander. The rest of the track is unchanged.

From there the cars will rejoin the original route. The change is likely to reduce approach speeds to the re-numbered turns 10, 11 and 12 (previously turns seven to nine). The latter is the final corner before cars reach the famous Las Vegas strip.”


In addition to this, there’s been a major graphics overhaul, as well as countless optimisations, new kerbs, walls, adverts, buildings, lights, AI, everything basically.

Too many changes to list, but I think it’s a lot better now, hopefully you will as well

Thanks again,
Ty

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Hey All,

The update list is too big to list.

The layout has been significantly adjusted, so any replay cams, AI lines etc that others may have made for the old version are unlikely to work with the new one.

I am aware that towards the chicane at the end of the strip there is significant FPS drops. I will look to re-work this in a future update.

The environment is now 'full' enough that it looks okay to race in the daytime as well, so if the FPS problems are super bad for you, delete the lights in the config.ini and race at daytime.

Screenshot_acfl_f1_2022_mclaren_lasvegas23_11-3-122-17-2-24.jpg

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