F1 Las Vegas 2023 Grand Prix Layout.

F1 Las Vegas 2023 Grand Prix Layout. 2024

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Those numerous street lights are always on, for me at least, even during daytime. Might affect performance there and could see into it.
But well done, always nice work from Tyrone. The track layout as they thought of it is probably good for any kind of racing, proper US street track but also modernized. I'm gonna do a one or two TV cams possibly.
Love the new update, it's so fun to drive. I'm blown away by how good the Sphere looks right now too, can't stop looking at it lol
Mate what you did??? the game just crash everything!!! My pc just crash when i try to play on the track, the only solution is restart the pc. Why???
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
fresh install? CSP installed?
excellent
NICE WORK for your part...

WHAT A ****ING HORRIBLE TRACK...
i mean it's not your fault, you are just porting the official design, but, GOD DAMN, 2 streets away there is a Highway with Elevation changes, another street that goes alongside a river...

Here, everything is FLAT, Boring, STRAIGHTS.... and a Artificial Chicanes, BRUH...
Las Vegas has an Oval with an interior Road Layout, USE THAT ONE.

oh oh, Even better, WHY NOT RACE AT INDIANAPOLIS OR DAYTONA?
BUT NO, Formula 1 wants to race at "The City of Casinos, StripClubs and NightClubs"
Still i dont see strippers at the official renderings.... SO WHERE IS THE POINT?

MONEY, thanks Formula 1
Still, Amazing Work
Its a good looking track and i love it, but my only problem is that i cant even drive on it, the following error pops up:
Error might have something to do with:

AC\inireader.cpp (253): INIReader::getFloat
AC\surfacesmanager.cpp (63): SurfacesManager::loadSurfaceDefinitions
AC\surfacesmanager.cpp (29): SurfacesManager::SurfacesManager
AC\trackavatar.cpp (47): TrackAvatar::TrackAvatar
AC\sim.cpp (1066): Sim::loadTrack
AC\racemanager.cpp (351): RaceManager::initOffline
AC\racemanager.cpp (174): RaceManager::loadSessions
AC\sim.cpp (320): Sim::Sim
AC\splashscreen.cpp (319): SplashScreen::postRender
AC\game.cpp (181): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
Can you tell me more about your setup? Content Manager? CSP? etc.
Nice work. AI and Ghost car both work.
It is highly detailed and fun to race, but there are no track limits and thus will not be able to run it in our F1 league :-( I will keep definitely keep my eyes out for an update though!
First of all: Thank you for making a Rally good track for us.

One small Thing i want to Tell you: Whenever i want to Start a race, the ai just crashes into the pit wall. How can i fix this?

But excluding this Issum, rallye great track!
Had issues with it at first. Thanks for having basically a troubleshooting guide on here as well. Managed to eventually get it all working. Amazing track mod
High quality track mod! B¿Very detailed and good looking.
Just a small request, could you paint those red and white bumpy kerbs green and white instead? Just like IRL
Nice track, but quite laggy for a 16GB+GTX1650 PC...
Solid! Some clipping with the pit lane wall and minor FPS drops on the strip. Otherwise this mod is rock solid.
Very enjoyable... Thanks
Nice!
Awesome circuit! Thanks!
This is a decent track. I enjoy the layout; it's very quick and also technical. Scenery is also very nice to look at for a temporary circuit, which is hard to see these days.

However, like many of Tyrone's previous tracks, there is one important thing that this track severely lacks: force feedback. There is no sense of roughness or bumpiness in the roads at all, which is unnatural especially for public roads.

I've never felt a single jolt in my wheel in the first few laps I've made on this track. I would love to see improvements of this in the future, because I can tell that Tyrone has a lot of potential as a track creator.
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
Hi Alphonse, thanks for the feedback.

If you get time could you please try out my Mallory Park track? It has a seperate road mesh for the physics. People have complained that it is too bumpy and that tracks should be super smooth, so it's difficult to get right!

But, i'd love to hear your thoughts on it. Especially to see if it has a better feel for you through the wheel.

Thanks,
Ty
Nice work! The update is wonderful. Thank you for your work on this track!
I really want to get this track working, but I just can't man. I followed your instructions on your Patreon page and deleted the extensions file, but it still did nothing. Am I placing the track file in the wrong spot, perhaps? I made sure that it was placed under "tracks" in the assettocorsa folder. Any help would be greatly appreciated. (I don't have CM if that helps anything)
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
You pretty much need CM for this track, sorry! it was designed to be raced on at night
loving it!!!!

What are you racing on?

  • Racing rig

    Votes: 528 35.2%
  • Motion rig

    Votes: 43 2.9%
  • Pull-out-rig

    Votes: 54 3.6%
  • Wheel stand

    Votes: 191 12.7%
  • My desktop

    Votes: 618 41.2%
  • Something else

    Votes: 66 4.4%
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