VWSR S3: Virtual World Series by Renault (F3.5)

Status
Not open for further replies.
I will use the 120 laps file when the server is restarted (the AI generated), and after that it is progressing from what we drive on the tarmac.
What I want to do is to save after the first race the rubber, and use the rubber from the first race for the second race so that it keeps progressing after I restarted the server for the second race..
It sounds like you would prefer then that we have a player-driven line rather than AI, which is my strong preference and even advice. The AI-generated lines are unnaturally thin, and with 120 laps would be quite dense as well. This leads to a super-thin grip strip where even putting one side of the car off of it can cause a handling imbalance. In real life, and indeed with only real drivers generating the rubber in rF2, the line is broader and less "concentrated," so the grip falloff is more gradual as you move away from the ideal line. It looks completely different, in fact, and has a very significant influence in passing situations.

In addition the AI don't drive the best line at Fuji in several places, which is the case with many tracks.

I have a good player-generated realroad file that I'll send you in a PM and you can decide if you'd like to use it. However I also want to let you know about something else that you may not be aware of, and that's how to set a server up so that the realroad accumulates indefinitely and automatically, across weekend and even server restarts. Basically you just need to set it so that it loads, at the beginning of a weekend, the autosaved realroad file, and then the other sessions are set to naturally progressing. This can be done two different ways but I'll just give you the more direct method, which is to open up the *.wet file located in the UserData/player/Settings/Fuji2012Gp folder and set the below fields accordingly:

RealRoadTD="user:AutoSave.rrbin"
RealRoadP1="user:AutoSave.rrbin"
RealRoadP2="natural"
RealRoadP3="natural"
RealRoadP4="natural"
RealRoadQ1="natural"
RealRoadQ2="natural"
RealRoadQ3="natural"
RealRoadQ4="natural"
RealRoadWU="natural"
RealRoadR1="natural"
RealRoadR2="natural"
RealRoadR3="natural"
RealRoadR4="natural"

The effect of this is that as people join the server during the weeks leading up to the race they gradually rubber in the track according to how they drive, so it just comes together naturally. Some people like this and some don't, because by race day you'll no longer be seeing a progression in the surface unless it rains. It's just another option to have. I think it works best when paired with some method of variable weather generation such as the Weather Tool (http://isiforums.net/f/showthread.php/11398-rFactor2-Weather-Tool).

The main thing IMO is to try and avoid the use of AI-generated lines in online events.
 
Hmm seems like I am getting old, I just can't find one component for the mod and I can't find it.
Please could somebody point me to it please?

I am looking for VWSR_Season3 Version 3 Type Vehicle.



EDIT: Bwaaah sorry wrong thread. Actually confirmed my guess lol.

 
It sounds like you would prefer then that we have a player-driven line rather than AI, which is my strong preference and even advice. The AI-generated lines are unnaturally thin, and with 120 laps would be quite dense as well. This leads to a super-thin grip strip where even putting one side of the car off of it can cause a handling imbalance. In real life, and indeed with only real drivers generating the rubber in rF2, the line is broader and less "concentrated," so the grip falloff is more gradual as you move away from the ideal line. It looks completely different, in fact, and has a very significant influence in passing situations.

In addition the AI don't drive the best line at Fuji in several places, which is the case with many tracks.

I have a good player-generated realroad file that I'll send you in a PM and you can decide if you'd like to use it. However I also want to let you know about something else that you may not be aware of, and that's how to set a server up so that the realroad accumulates indefinitely and automatically, across weekend and even server restarts. Basically you just need to set it so that it loads, at the beginning of a weekend, the autosaved realroad file, and then the other sessions are set to naturally progressing. This can be done two different ways but I'll just give you the more direct method, which is to open up the *.wet file located in the UserData/player/Settings/Fuji2012Gp folder and set the below fields accordingly:

RealRoadTD="user:AutoSave.rrbin"
RealRoadP1="user:AutoSave.rrbin"
RealRoadP2="natural"
RealRoadP3="natural"
RealRoadP4="natural"
RealRoadQ1="natural"
RealRoadQ2="natural"
RealRoadQ3="natural"
RealRoadQ4="natural"
RealRoadWU="natural"
RealRoadR1="natural"
RealRoadR2="natural"
RealRoadR3="natural"
RealRoadR4="natural"

The effect of this is that as people join the server during the weeks leading up to the race they gradually rubber in the track according to how they drive, so it just comes together naturally. Some people like this and some don't, because by race day you'll no longer be seeing a progression in the surface unless it rains. It's just another option to have. I think it works best when paired with some method of variable weather generation such as the Weather Tool (http://isiforums.net/f/showthread.php/11398-rFactor2-Weather-Tool).

The main thing IMO is to try and avoid the use of AI-generated lines in online events.

Thanks Matt, the realroad is installed on the server.
 
formula-renault-35-jpg.45380

Fuel Usage:
Normal
Tyre Usage: Normal
Mechanical Failures: Time Scaled
Parc Fermé : No
Damage: 100%
Time Scale: Normal
Flag Rules: Black Only
Warm-up lap: Yes
Qualy: unlimited laps
Weather: Dry (both races)
Assists: Auto-Clutch
Driving view: Cockpit only
Session + Briefing Info:
This race will include 5 sessions.

Practice: From 17:00 GMT the RACE server is running
Briefing and car on server: 5 - 10 minutes starts 19:15 GMT
Qualification: 30 minutes starts at 19:30 GMT
Warmup 1: 5 minutes starts at 20:00 GMT
Race 1: 29 laps (45 minutes max) starts at 20:05 GMT
Warmup 2: 15 minutes starts at 20:50 GMT
Race 2: 29 laps (45 minutes max) starts at 21:05 GMT (Top 15 based on results from Race 1 will reverse grid positions).

Before the race, there will be a MANDATORY briefing on Teamspeak. Each driver is obligated to be present there. Not being present during the briefing is reason for removal from the league.

It's also MANDATORY, when the briefing starts on teamspeak, that you have entered the server with the skin you are using for the race, and that you are in the garage and stay there.

This is to ensure that everyone his skin is uploaded and shared among each other. If someone leaves the garage, his skin doesn't get uploaded and shared with others, this only happends if people are in their garage.


Teamspeak agenda:

- You have read the league rules on RD.

- Qualy:
When you are on your outlap, or you have gone off track, you don’t hold up a guy who is on a fast lap. If this does happend please send in a rapport, and the guy holding up will get a penalty for the next race.

- Start of the race:
Im taking extra notice of people making unnescesarry risk at the start. Make sure not to hit eachother, the race is long.

- Blue Flags:
Guy overtaking takes initiative, guy getting blue flag needs to get out of the way as soon as reasonably possible. Guy overtaking also need to have respect for the guy getting blue flag. Take extra room to overtake.

- Overtaking in general:
want to see respect.

- Stay on the server after race 1, for reversed grid
Please check if new position is right in warm-up, changes are in chatbox.


Teamspeak Password: Link
Server Password: Link


---------------------------------------------------------------------------------------------------------------------------

CONFIRMED TEAMS/DRIVERS ROUND 1:

# Teamname: 82ND Racing
1. Driver 1 - Chris Hall-Nelson

Teamname: Racerfactor
2. Driver: borja ori

Teamname: Blackline Motorsports
3. Driver 1: Christian Michel
4. Driver 2: Simon Christmann

Teamname: TXL Racing
5. Driver 1: Andrew Ford
6. Driver 2: Mark Greenall Frederic Schonstein (reservedriver) replaces Mark Greenall for round 1

Team name: MadCape Racing Team
7. Driver 1: Kevin McDonald
8. Driver 2: Tamas Foth.

Team name: Sonic Racing Team
9. Driver 1: Ricardo Martins
10. Driver 2: João Henrique

Team name: Dutch Veteran Racing
11. Driver 1: Franklin Stegink

Team name : Kimi Racing
12 .Driver 1 : David Boulianne
13. Driver 2 : Sean Greenlaw

Team Name: Aperture Motorsport
14. Driver 1: David Grönvalls
15. Driver 2: Dino Paolini

Teamname: TXL White
16. Driver 1: Calum McLure
17. Driver 2: Matt Sentell

Teamname: Scuderia Basilea
18. Driver 1: David Jundt
19. Driver 2: Martin Bulgin

Teamname: Scuderia Sorci Verdi
20. Driver: Corrado Conti

Teamname: LSD Racing
21. Driver: Nicky De Fré

Teamname: Rambulhos Racing
22. Driver: Pedro Martins

Teamname: Backmarker Motorsports
23. Driver: Jake Adams

Team name: WAM
24. Driver 2: Pedro Isento

Teamname: Hesketh
25. Driver 1: Teddy Buch (cancelled for round 1)
26. Driver 2: Romain Langlois

Teamname: Cycobe simracing
27. Driver 1: Arnaud Wafflard
28. Driver 2: Cyril Compere

Teamname: Figjam Racing
29. Driver 1: David O'Reilly
25. Driver 2: Ian Franssen (fills in for the place of Teddy Buch)

Teamname: Hotwheels Racing
30. Driver: April Dillon



RESERVE LIST:

Teamname: Figjam Racing (fills in for the place of Teddy Buch)
31. Driver 2: Ian Franssen

Teamname: Gooi Racing
32. Driver 1: Dewald Nel


Explenation Reservelist:

The people who are on the grid are accepted on the basis of when they signed up. People who joined last are on the reservelist. When a driver cancels for a round, first the reservedriver of the team has the right to enter the grid, if the team doesn't has one, first in line of the reservelist will enter the line-up for that round. If people drop out for the rest of the season it will be applied for the rest of the season by getting a permanent place on the grid.
Every new potential sign-up, will be added at the back of the reservelist, including new reservedrivers for teams who are already signed-up, and want to add a reservedriver to their excisting line-up.
 
Last edited:
I wanted to post the raceconditions already, but tomorrow I will complete the thread with much more info.

I counted about 36 sign-ups, so probably there will be 2 leagues of 18 drivers. more info on that tomorrow too.
 
Hi. A question about the absence thread. Should we use the one created by RDWSR Clio organizer or another one will be created especially for the 3.5 series ?

Regards
 
If your application to drive the in league is accepted, we expect you to be present during all races of the season unless you provide an absence report with a valid excuse to the staff. If you happen to miss out on an event and go missing in action afterwards without giving any notice the race staff reserve the rights to terminate your licensed member status on RaceDeparment.

Use the following template to fill out an absence report:
  • Name & Surname:
  • Round number:
  • Reason:
Absence reports need to be completed and sent at least 24 hours before the start of the event! Failure to meet the deadline is reason for the league admins to revoke your licensed membership and expel you from the league!
 
Status
Not open for further replies.

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top