Again you shouldn't talk about what you haven't experienced. There is no stretching whatsoever on the ultrawide games ready.
The huge diference is the undeniable fact that VR is Blurry and you can't see anything focused from 5 meters distance ahead.
Whoever says his VR isn't blurry is either a fanboy or should definitely seek some eye specialist assistance.
I can see things clearly in VR just fine. Like I said, I've never had an issue seeing anything in VR (except that one time I smudged the lens before starting a race, but that's pure user error). And I
have experienced ultrawide, so I do know what I'm talking about.
I loved VR for what it promises but for now it's completely out of question for anyone who seeks good image quality.
Don't forget I never said VR isn't the way to go...I just letting everyone know that at the moment it is very very mediocre when it comes to image quality despite what anyone may claim... they are simply lying to you.
No lies at all. The image quality isn't brilliant, but it's definitely not dismal, either. And with all the other
huge benefits VR brings, 2D screens just don't even come close to the immersion.
View attachment 236005 View attachment 236026 now where's is that stretching you talk about????
Do you really not see how bloody wide those mirrors are? How the grass looks like it's stretched sideways. At the sides of the screens it looks like you're travelling through hyperspace. This is one of the biggest downfalls with flat screens; yes, you have a wide FOV but the perspective
all goes to the middle of the screen. In VR, it goes to where you look. As a result, your image is always in correct perspective. On 2D screens as soon as you look away from the center of the screen you're looking at a skewed perspective that you would
never see in real life. You get the same thing with a triple screen setup. The
only benefit an ultrawide gives you over triple screens is the lack of bevel splitting the image.
There's some irony in you calling VR users liars for saying the image quality isn't that bad, and then turn around and say there's no stretching on your screen while posting images of 3' wide mirrors. Unlike the 'blurry mess' of VR, the image stretching on 2D monitors is undeniable.
But, as mentioned, we all have our preferences. I happily give up a bit of resolution for all the massive gains afforded by VR; even in its current state. It's simply worlds ahead of a screen.