EDIT: Okey I tested 1.31b, 1.31b-with Brain's SSDD, 1.31c and 1.31c-with Brain's SSDD. And it happens in all of them.
Hmmm, what we really need is to test Brian's files with the Vanilla assets and the Vanilla dll though. See if the issue is in with the changes in tyre life or something I've done outside.
Does the same display bug happen in medium and short races (in mine or brians mod) too?
But as Brian said, it's a display issue and the numbers are only an estimate anyway. After all, lock ups, driving style and the new 'temperature management' feature are all impacting tyre life quite a bit. And that without considering tyre wear driver traits or engineer traits. Or the new puncture feature.,. Tyre life is basically a weak estimate.
Also, checked my frontend and the text for 'Disappointed' is there.
Ah, I ,just be using an older frontend version.
I've added the test to the Pt's custom files in the last update - so the game may now be reading those (though I won't know if it's save game compatable until someone actually gets the birthday dilemma to confirm).
You may not be aware there's a save editor tool now, so we can have a peak at what's in the save files. Did we ever confirm that if a player started a save with vanilla PT, then installed the modded PT.... when they got a new personality trait, did it have the old or new values?
Do you have an up-to-date list of the current ones somewhere in somewhat readable format? I could try and take a look.
https://www.dropbox.com/s/4y98x9rh70m5j2r/Interview and Dilemmas.xlsx?dl=0
This is in the excel format of the Vanilla interview questions.
The questions and responses are in one column (with a mutinrow question being first, and interview re,sponges directly after). There's lots of confusing columns and links and criteria and stuff all around that particular column, but you can ignore that as I've got a nice system which sorts that all individually in my 'building the file' excel file.
It's literally just text I need - I can make the triggers and the formatting, etc. I'm not fussy on which area interviews are created in either. E.g., I'm making a 5th question set purely discussing other drivers who finished the race, and talking about if you want to hire them - as it may make silly season more strategic. But questions can be expanded anywhere. A few more 'default' questions would be good though for set 3/4 (for when none of the special criteria matches what happened in the race' so basically can trigger anytime)
In post 980 here I've got a lot of triggers which defiantly work, and some which I've not seen questions for - if you want to be more technical. Or see a mechanic you'd like to work a set of questions with,