Can you send me a DM aswell for the early version?I sent you a DM and I will update the mod tomorrow to include this version.
Can you send me a DM aswell for the early version?I sent you a DM and I will update the mod tomorrow to include this version.
No, the difference is that the R&D upgrades are active again. Would like feedback from people, because I can only test this on my own MyTeam and my team is pretty strong there.only thing that was changed in the mod was the puncher wear min? and cheat table
what's the values for that? to make it activeNo, the difference is that the R&D upgrades are active again. Would like feedback from people, because I can only test this on my own MyTeam and my team is pretty strong there.
I didn't add the cheat table to the mod because it's not my mod.
Active R&D:what's the values for that? to make it active
<Upgrade name="radUpgradeTyreWear">
<SuspensionSystem numTyreTypes="2">
<Tyre name="Rear">
<UpgradeWearFactor value="0.8" op="*" />
</Tyre>
<Tyre name="Front">
<UpgradeWearFactor value="0.8" op="*" />
</Tyre>
<Upgrade name="radUpgradeTyreWear">
<SuspensionSystem numTyreTypes="2">
<Tyre name="Rear">
<UpgradeWearFactor value="1.0" op="*" />
</Tyre>
<Tyre name="Front">
<UpgradeWearFactor value="1.0" op="*" />
</Tyre>
Maybe its true that R&D has big influence on pit stop strategies. I am still on your not official mode (1.3 tyrewear, puncture default 0.75, R&D default 0.8) and I am on Spain (career mode - 4th round, projected strategy 1 stop) and frontrunners FER, Redbull, MERC are back on 1 stop, rest of the field 2 stops. In R&D is tyrewear upgrade at the beginning of Development. When in try Spain as a solo GP - projected strategy 2 stopsActive R&D:
XML:<Upgrade name="radUpgradeTyreWear"> <SuspensionSystem numTyreTypes="2"> <Tyre name="Rear"> <UpgradeWearFactor value="0.8" op="*" /> </Tyre> <Tyre name="Front"> <UpgradeWearFactor value="0.8" op="*" /> </Tyre>
Inactive R&D:
XML:<Upgrade name="radUpgradeTyreWear"> <SuspensionSystem numTyreTypes="2"> <Tyre name="Rear"> <UpgradeWearFactor value="1.0" op="*" /> </Tyre> <Tyre name="Front"> <UpgradeWearFactor value="1.0" op="*" /> </Tyre>
Yes, 20% less tyre degradation is a lot. Perhaps a higher tyre degradation should be implemented, 1.4 for example, or R&D to 0.9.Maybe its true that R&D has big influence on pit stop strategies. I am still on your not official mode (1.3 tyrewear, puncture default 0.75, R&D default 0.8) and I am on Spain (career mode - 4th round, projected strategy 1 stop) and frontrunners FER, Redbull, MERC are back on 1 stop, rest of the field 2 stops. In R&D is tyrewear upgrade at the beginning of Development. When in try Spain as a solo GP - projected strategy 2 stops
can u send me the same version of svoboda ?Yes, 20% less tyre degradation is a lot. Perhaps a higher tyre degradation should be implemented, 1.4 for example, or R&D to 0.9.
YesHi, I tried edit tyre performance by myself. So I opened ERP file for each team in "teams" directory of the F1 22 game in Ego ERP Archiver - Exported all XML files - Edited values what I want to edit in Notepad++. Then again open ERP files and import edited XML files to each team. Is it allright? And affect these changes allready created career?
Try 1.4 if you want to force 2 stoppersI am still kinda struggling with behavior to my tyres I am on: 1.3 tyrewear, 1.0 R&D, 0.75 minpuncture. And still some Ai do one pit stop strategy. I dont know how And it has lot of advantage against twostoppers, everytime won one stop rider. Do you know verified values of tyrewear for 100% twostoppers? For example 1.4 tyrewear? Or lower minpuncture?
I will release an update soon.25% mod doesn't seem to be working on patch 1.09
Any ETA?I will release an update soon.
Today or tomorrow, I am testing a lot atm. Not happy with the current results.Any ETA?
Appreciate your wok Tbh. the game isn't nearly as fun without the mod and waiting for a update before start playing again.Today or tomorrow, I am testing a lot atm. Not happy with the current results.
ThanksAppreciate your wok Tbh. the game isn't nearly as fun without the mod and waiting for a update before start playing again.
And what values of settings for 50% race seems to be the best at this moment for you?Thanks
Sorry guys but I've been testing for days, it's not going well. My wheel is practically broken. I can't update it today...
1.35 or 1.4, I can't tell, my strategy practice ingame is bugged...And what values of settings for 50% race seems to be the best at this moment for you?
Everything you wrote was written before. I think this is the topic what is under review by creator of this mod just now.Hello, first of all I want to say that I love your mod, but I have a problem that's pretty much gamebreaking for me. :-( On most of the tracks Ferrari always one-stops and gets a 1-2 finish. I tried to look up the optimal strategy the game gives you in Jeddah and when I load up with any other team than Ferrari, I get a 2 stopper as a fastest way to finish, but when I load up in a Ferrari I have automatically 1 stop strategy selected. Same thing happened in Barcelona, all the teams had selected a 2 stop strategy and only both ferrari's went for a one stop. :-/ It results in a pretty boring career mode, because the ferrari's with 1 stop strategies always win and has a big tyre wear advantage over the others.