Tyre wear mod: more strategies for 25% and 50% races (2 stops possible)

Misc Tyre wear mod: more strategies for 25% and 50% races (2 stops possible) 1.6

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only thing that was changed in the mod was the puncher wear min? and cheat table
No, the difference is that the R&D upgrades are active again. Would like feedback from people, because I can only test this on my own MyTeam and my team is pretty strong there.

I didn't add the cheat table to the mod because it's not my mod.
 
what's the values for that? to make it active
Active R&D:
XML:
<Upgrade name="radUpgradeTyreWear">
  <SuspensionSystem numTyreTypes="2">
    <Tyre name="Rear">
      <UpgradeWearFactor value="0.8" op="*" />
    </Tyre>
    <Tyre name="Front">
      <UpgradeWearFactor value="0.8" op="*" />
    </Tyre>

Inactive R&D:

XML:
<Upgrade name="radUpgradeTyreWear">
  <SuspensionSystem numTyreTypes="2">
    <Tyre name="Rear">
      <UpgradeWearFactor value="1.0" op="*" />
    </Tyre>
    <Tyre name="Front">
      <UpgradeWearFactor value="1.0" op="*" />
    </Tyre>
 
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Active R&D:
XML:
<Upgrade name="radUpgradeTyreWear">
  <SuspensionSystem numTyreTypes="2">
    <Tyre name="Rear">
      <UpgradeWearFactor value="0.8" op="*" />
    </Tyre>
    <Tyre name="Front">
      <UpgradeWearFactor value="0.8" op="*" />
    </Tyre>

Inactive R&D:

XML:
<Upgrade name="radUpgradeTyreWear">
  <SuspensionSystem numTyreTypes="2">
    <Tyre name="Rear">
      <UpgradeWearFactor value="1.0" op="*" />
    </Tyre>
    <Tyre name="Front">
      <UpgradeWearFactor value="1.0" op="*" />
    </Tyre>
Maybe its true that R&D has big influence on pit stop strategies. I am still on your not official mode (1.3 tyrewear, puncture default 0.75, R&D default 0.8) and I am on Spain (career mode - 4th round, projected strategy 1 stop) and frontrunners FER, Redbull, MERC are back on 1 stop, rest of the field 2 stops. In R&D is tyrewear upgrade at the beginning of Development. When in try Spain as a solo GP - projected strategy 2 stops
 
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Maybe its true that R&D has big influence on pit stop strategies. I am still on your not official mode (1.3 tyrewear, puncture default 0.75, R&D default 0.8) and I am on Spain (career mode - 4th round, projected strategy 1 stop) and frontrunners FER, Redbull, MERC are back on 1 stop, rest of the field 2 stops. In R&D is tyrewear upgrade at the beginning of Development. When in try Spain as a solo GP - projected strategy 2 stops
Yes, 20% less tyre degradation is a lot. Perhaps a higher tyre degradation should be implemented, 1.4 for example, or R&D to 0.9.
 
Hi, I tried edit tyre performance by myself. So I opened ERP file for each team in "teams" directory of the F1 22 game in Ego ERP Archiver - Exported all XML files - Edited values what I want to edit in Notepad++. Then again open ERP files and import edited XML files to each team. Is it allright? And affect these changes allready created career?
 
I am still kinda struggling with behavior to my tyres :) I am on: 1.3 tyrewear, 1.0 R&D, 0.75 minpuncture. And still some Ai do one pit stop strategy. I dont know how :) And it has lot of advantage against twostoppers, everytime won one stop rider. Do you know verified values of tyrewear for 100% twostoppers? For example 1.4 tyrewear? Or lower minpuncture?
 
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I am still kinda struggling with behavior to my tyres :) I am on: 1.3 tyrewear, 1.0 R&D, 0.75 minpuncture. And still some Ai do one pit stop strategy. I dont know how :) And it has lot of advantage against twostoppers, everytime won one stop rider. Do you know verified values of tyrewear for 100% twostoppers? For example 1.4 tyrewear? Or lower minpuncture?
Try 1.4 if you want to force 2 stoppers
25% mod doesn't seem to be working on patch 1.09
I will release an update soon.
 
Hello, first of all I want to say that I love your mod, but I have a problem that's pretty much gamebreaking for me. :-( On most of the tracks Ferrari always one-stops and gets a 1-2 finish. I tried to look up the optimal strategy the game gives you in Jeddah and when I load up with any other team than Ferrari, I get a 2 stopper as a fastest way to finish, but when I load up in a Ferrari I have automatically 1 stop strategy selected. Same thing happened in Barcelona, all the teams had selected a 2 stop strategy and only both ferrari's went for a one stop. :-/ It results in a pretty boring career mode, because the ferrari's with 1 stop strategies always win and has a big tyre wear advantage over the others.
 
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Hello, first of all I want to say that I love your mod, but I have a problem that's pretty much gamebreaking for me. :-( On most of the tracks Ferrari always one-stops and gets a 1-2 finish. I tried to look up the optimal strategy the game gives you in Jeddah and when I load up with any other team than Ferrari, I get a 2 stopper as a fastest way to finish, but when I load up in a Ferrari I have automatically 1 stop strategy selected. Same thing happened in Barcelona, all the teams had selected a 2 stop strategy and only both ferrari's went for a one stop. :-/ It results in a pretty boring career mode, because the ferrari's with 1 stop strategies always win and has a big tyre wear advantage over the others.
Everything you wrote was written before. I think this is the topic what is under review by creator of this mod just now.
 
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