This is very nice ;-)http://www.tvrccna.org/tvrccna.pl?page=technical
^ Griffith 200 wiring diagram might solve it.
It is indeed all explained - see top center in diagram:
ignition state (on/off) = RED
direction lights = AMBER
high beam lights on = GREEN
Very nice, thank you so much for adding these ;-)separated indicator and dash light meshes for next update.
should be able to make light configs to your hearts content.
as for dash lights i cant remember exactly what they were (water and oil overheat maybe? and something random.) maybe @Andy-R can remember.
most of the cockpit and electronics were/are custom setups so you could just set to whatever you fancy.
will fix totalmass error too.
cheers
Now here comes another request - much more involving I imagine:
In current shader patch builds it is possible to create part deformations after accidents.
Using this function it would be possible to have a more realistic engine cover (hood) deformation after accidents.
For this to work though there should be made an engine dummy (could be at its simplest form just a black material square box) to prevent to see into the engine compartment and find out that the Griffith has actually no engine :-O
I'll make a few screenshots to illustrate this tomorrow. For now I am experimenting with only very subtle deformation settings that do deform the hood very slightly but keep the hood shut closed so the engine compartment cannot be seen.