oh so it's good I'm so far behind in Milestone games then?!!! Disapointing to hear MS have gone in that direction, I can't see why they can't give us a full on hardcore mode and adjust backwards from there.
That's it I would say in a nutshell, Damage!
We tried and we tried and we tried, for years, even through the medium of a direct monthly Q. & A. consultation (exchange of opinion, ideas, suggestions etc.) with the head of the Milestone development team and with members of the team itself, prior to 2016, to get that very message across to them. But I believe for 'commercial reasons' our pleas and suggestions were largely ignored although in 2014 they did introduce a working penalty system and ambient noise which were two amongst many of our suggestions. Our main suggestion being that Pro Physics should mean Pro Physics with a decent level of realistically coded challenge and no 'invisible aids' switched on but hidden from our eyes.. But they went the other way in terms of game design philosophy from 2017 onwards.
Which is why Dyego's 'Real Challenge Physics' mod on the old game engine became so popular I would say.
That's my honest take on the situation at least. Others no doubt will see things differently. People play what they enjoy playing and what they want to play.. But what harm in a 'hardcore' Pro Physics mode would there be? And Dyego, and others, have shown that it can be done..
Going back to TT IOM 2. I would personally recommend it in the context of a mainstream title release to anyone who loves racing round the 37 3/4 mile Snaefell Mountain course who prefers using a gamepad and who enjoys a challenge on 'simcade' physics. All I had to do was to adjust the controller settings in-game to 0 sensitivity and to a 5% deadzone and for me it handled really well. Out of the box. (the default controller settings are 'hookey' in my opinion). Ride it in 1st person cockpit (dashboard) view and once you get up to speed it offers (for me at least) one heck of a challenge. But only on gamepad.
Rear end? On the power on the rear end? In truth the feel is not much different from GP500 (Melbourne House) on the 'Mini' (Jim Pearson) TT IOM "Highlights" course with all assists off and in simulation mode. You're not chasing the rear end stepping out on the power on the TT course on GP500 either even with its more advanced front end and rear end physics.. It's not that sort of a 'track'. It's a 'thread the needle' road racing course. The "original and best" road racing course. Not a short circuit grand prix track.. So in my opinion not an overwhelmingly large difference in feel between the two. And when was the last time gpbikes stepped out controllably on the rear end?
I'm sort of playing Devil's Advocate here. But I think there's some truth in doing so personally..
Otherwise I am still waiting for Bike Sim Experience to be finally released. Quite patiently. But waiting.
That's my honest 'take', Damage, anyway..
Have as much fun as you can guys! Take care.
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