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Misc True to Life AI 2013 Season 1.4

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@aagancia @snthennumbers
just FYI don't do these tyre wear changes during an active career, else you'll have to restart the career due to no pits anymore given and AI's behaviour (in a rain race) will look like this:
f1tyrebug.jpg

[50% Race Sepang - I was on prime until lap 10 or 11, AI was on option til lap 11 or 12, I changed to Inter, AI changed one round later, AI changed to full wet two laps later ... again ... and again ... and again ... and again ... and to Inter ... and changed again ...]
 
  • Deleted member 147278

@Melphiz AI is always funky with wet weather changing weather
1024x576.resizedimage

This i took some time ago with default with the old v3.0 of True to Life AI tyre wear. ( But its probably not even relative to this case anyway )
I think its the same track It is Sepang also ,Tho it was a 100% race ... but what i have been noticing ... AI when it starts to rain goes on Wets then lap later change to Inters then some laps later change to Wets again and then to Inters and so on , not sure is it because of the AI not being very intelligent or is due how the rain works or just the combination of both :O_o:
Not sure how much this is related to the issue ... but just felt like posting it :p
Edit : I could have gone for 7 stop ... but my front wing hates walls.
 
  • Deleted member 147278

Ops its actually not Sepang ... Its actually Shanghai ( This is why i shouldn't make posts at 2am and use pictures from Months back )
 
Love it! Thank you so very much! I had always played F1 on my PS3 (because it's hooked up to the 55 inch TV with surround sound lol) and just pondered what the mods would be like. F1 2012 is a really good game, but there's so many minor issues that CM have never addressed (and I don't know why because they seem so obvious?!) and when Steam had it for sale for $10 this weekend I grabbed it.

Happy to say the mods are everything I'd thought they'd be and addressed the things I've wanted CM to take a serious look at over the years. Of course, they're not bug free but I feel that you must take the good with the bad and it's obvious by the version updates and change logs that you are smashing a lot of time and effort into it - so again, thank you very much for all the hard work and time you've dedicated to these mods and I hope that you and the other guys can successfully work on a single mod package for the 2013 season + improved AI and added tracks because with your combined efforts the updates can only get stronger and more efficient, which appears to be happening already.

:thumbsup:
 
@snthennumbers :
I have a question.
Since the nurburgring doesn't work properly (one shot qualifying, flying lap) I would like to make hockenheimring career race nr.9 and change the order in the quick race menu back to normal.
What do I have to do to achieve that?
 
@snthennumbers :
I have a question.
Since the nurburgring doesn't work properly (one shot qualifying, flying lap) I would like to make hockenheimring career race nr.9 and change the order in the quick race menu back to normal.
What do I have to do to achieve that?
Open the database, go to track_model, search for gp_mode_round_number [quickrace] and change the value, same for main_career_round_number [career]
 
I tried this mod but, AI is almost same fast as default, yes they try to block more, but after that they dont have a good line for corner and are slow, or when I m next to them they go off track and loose time. Bad braking for turn 9 melbourne.. I just stick with mix of realism ai, competetive braking mod, and some mod wich gave AI more grip, because thats what make AI really tough..
 
I tried this mod but, AI is almost same fast as default, yes they try to block more, but after that they dont have a good line for corner and are slow, or when I m next to them they go off track and loose time. Bad braking for turn 9 melbourne.. I just stick with mix of realism ai, competetive braking mod, and some mod wich gave AI more grip, because thats what make AI really tough..
Whilst I disagree about most of what you said the part about turn 9 at Melbourne is correct and the AI always run wide and have a bad run down the back straight.

Thank you for the mod, been using it for ages!
 
Whilst I disagree about most of what you said the part about turn 9 at Melbourne is correct and the AI always run wide and have a bad run down the back straight.

Thank you for the mod, been using it for ages!

I play 2012 version.. really not sure I had a clean install, no other mods, but AI do what I wrote.. So I get back to mod wich I create by combination of other mods and some personal tweaks, and I have to really try to get to top ten in williams.. no ofense just my experience, but lot of positive comments so maybe problem on my site :)
 
Turn 9? Sure if you drive an aggressive way and come from the inside there's a chance the AI goes off the track. Try racing more like the AI does especially when overtaking ... if I had something to point out, it would be the first lap when the AI drives usually slow the way before turn 9, so you can gain 4-6 places easily almost every time, coming from the back of the grid. Or their crash behaviour at turn 3 which occurs more frequently (AI crashes into AI usually place 12-18)
 

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