Alright, makes sense. Its indeed a very good idea to lower the top speeds to match the ones in real life, however doesnt increasing the grip levels generate way faster cornering speeds compared to real life? Maybe instead of increasing the AI grip level on certain tracks to match the player's you could do the opposite?
I dont know anything about modding, just my 2 cents.
The grip level increase from 1.0 / 1.1 to 1.05 / 1.15 is only a 5% difference. Yes it does effect cornering speed, but I find this leads to more realistic laptimes on the whole. Would you disagree?
I'm basically looking at it from this perspective:
Make the AI faster with more grip than default
everywhere so we have a decent "starting point" to work with. Then if the Player is
still notably faster than the AI, I now have more "wiggle room" to adjust the Player with.
To put it another way, and we'll take Hockenheim here for example since it's an extreme case, if the AI was running around Hockenheim with 1.0 / 1.1 grip levels, I would have to adjust the Player's grip levels down so low in order to make the race competitive, that the Player's car would feel very "slippery".
The last thing that should be noted (as it is in the overview page), is that the AI races with the default car setup given to you. Once you start adjusting your car's setup, you wind up with a notable advantage over the AI. So my goal in adjusting only the Player's grip levels on a per-track basis is so that the Player does, in fact, need to put at least
some effort into setting up their car in order to be competitive, rather than blow away the competition. Needless to say finding a good balance point is difficult as everyone sets up their car differently, and uses different driving assists.
But like I said, I'm always looking for feedback on tracks so we can all figure out the best grip levels for the Player so the Player has a great, competitive, hard fought race each time.