[GRASS_FX]
GRASS_MATERIALS=1grass_mtl,2grass_mtl,3grass_mtl,4grass_mtl,5grass_mtl,6grass_mtl,7grass_mtl,8grass_mtl,9grass_mtl,10grass_mtl,11grass_mtl,12grass_mtl
HEIGHT_MULT=.35
EDGE_MULT=1
[MATERIAL_ADJUSTMENT_...]
MATERIALS=bushes_small_A_mtl,
KEY_0=ksSpecular
VALUE_0=0.0
KEY_1=ksDiffuse
VALUE_1=0.107
KEY_2=ksAmbient
VALUE_2=0.18
KEY_3=ksAlphaRef
VALUE_3=0.5
ACTIVE=1
[MATERIAL_ADJUSTMENT_...]
MATERIALS=bushes_A_mtl,
KEY_0=ksSpecular
VALUE_0=-0.02
KEY_1=ksDiffuse
VALUE_1=0.125
KEY_2=ksAmbient
VALUE_2=0.107
KEY_3=ksAlphaRef
VALUE_3=0.8
ACTIVE=1
[MATERIAL_ADJUSTMENT_...]
MATERIALS=tree_A_mtl,
KEY_0=ksSpecular
VALUE_0=-0.02
KEY_1=ksDiffuse
VALUE_1=0.15
KEY_2=ksAmbient
VALUE_2=0.2
KEY_3=ksAlphaRef
VALUE_3=0.9
ACTIVE=1
[SHADER_REPLACEMENT_...]
MATERIALS=Material #306
SHADER=ksFlags
PROP_0 = distortion, 0.05
PROP_1 = frequency, 2.5
PROP_2 = ksSpecular, 0.2
[SHADER_REPLACEMENT_...]
MATERIALS=?Optics, Glass
SHADER=ksPerPixelReflection
PROP_0 = fresnelMaxLevel, 0.5
PROP_1 = fresnelC, 0.01
PROP_2 = fresnelEXP, 3
PROP_3 = ksSpecular, 5
PROP_4 = ksSpecularEXP, 2850
BLEND_MODE = ALPHA_TEST
[SHADER_REPLACEMENT_...]
MATERIALS=roadSigns?,
SHADER=ksPerPixelReflection
PROP_0 = fresnelMaxLevel, 0.5
PROP_1 = fresnelC, 0.01
PROP_2 = fresnelEXP, 3
PROP_3 = ksSpecular, 5
PROP_4 = ksSpecularEXP, 2850
[MATERIAL_ADJUSTMENT_...]
MATERIALS=?Optics,
KEY_0=ksEmissive
VALUE_0=8, 8, 8
OFF_VALUE_0=0, 0, 0
CONDITION=NIGHT_SHARP
ACTIVE=1
[RAIN_FX]
PUDDLES_MATERIALS = ?road?, ?concrete?, Material #10420, Material #25
SOAKING_MATERIALS =
SMOOTH_MATERIALS =
ROUGH_MATERIALS =
LINES_MATERIALS =
RELIEF_MATERIALS =
[SHADER_REPLACEMENT_...]
MESHES=?
LOD_OUT=450
[SHADER_REPLACEMENT_...]
MATERIALS=?tree?,
LOD_OUT=2000
[SHADER_REPLACEMENT_...]
MATERIALS=?grass_mtl?, pch_hill, cliff_mtl, superWide_overview,
LOD_OUT=0
[INCLUDE]
INCLUDE = common/conditions.ini
[LIGHT_SERIES_...]
DESCRIPTION = Street Lights
ACTIVE = 1
MESHES = ?lampposts
DIRECTION = 0,-1,0
OFFSET = 0,3,0
RANGE = 25
SPOT = 170
SPOT_SHARPNESS = 0.8
RANGE_GRADIENT_OFFSET = 0.65
CLUSTER_THRESHOLD = 11
FADE_AT = 800
COLOR = 255, 173, 65, 0.0175
SINGLE_FREQUENCY = 1
CONDITION = NIGHT_SHARP
[LIGHT_SERIES_...]
DESCRIPTION = hOUSES
ACTIVE = 1
MESHES = bldg_?
DIRECTION = 0,-1,0
OFFSET = 0,3,0
RANGE = 25
SPOT = 170
SPOT_SHARPNESS = 0.8
RANGE_GRADIENT_OFFSET = 0.65
CLUSTER_THRESHOLD = 11
FADE_AT = 800
COLOR = 255, 173, 65, 0.0175
SINGLE_FREQUENCY = 1
CONDITION = NIGHT_SMOOTH
[LIGHT_SERIES_...]
DESCRIPTION = 2hOUSES
ACTIVE = 1
MESHES = hous?
DIRECTION = 0,-1,0
OFFSET = 0,3,0
RANGE = 25
SPOT = 170
SPOT_SHARPNESS = 0.8
RANGE_GRADIENT_OFFSET = 0.65
CLUSTER_THRESHOLD = 11
FADE_AT = 800
COLOR = 255, 173, 165, 0.0175
SINGLE_FREQUENCY = 1
CONDITION = NIGHT_SMOOTH
[LIGHT_...]
COLOR=0.89724, 0.941884, 1, 10
DIFFUSE_CONCENTRATION=0.880
FADE_AT=500.0
FADE_SMOOTH=200.0
POSITION=-502.048, -294.458, 6030.1
RANGE=15.00
RANGE_GRADIENT_OFFSET=0.100
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=1.00
SPOT=0.00
VOLUMETRIC_LIGHT=0
[LIGHT_...]
COLOR=0.89724, 0.941884, 1, 10
DIFFUSE_CONCENTRATION=0.880
FADE_AT=500.0
FADE_SMOOTH=200.0
POSITION=-492.308, -296.198, 6055.02
RANGE=15.00
RANGE_GRADIENT_OFFSET=0.100
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=1.00
SPOT=0.00
VOLUMETRIC_LIGHT=0
[LIGHT_...]
COLOR=1, 1, 0.807366, 25.3
DIFFUSE_CONCENTRATION=0.760
FADE_AT=500.0
FADE_SMOOTH=200.0
POSITION=-31.6211, -29.5662, -703.535
RANGE=15.00
RANGE_GRADIENT_OFFSET=0.100
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=1.00
SPOT=0.00
VOLUMETRIC_LIGHT=0