****NOTE: Please DELETE the previous version of the track from your tracks folder before installing this new one.
The latest update v1.2 now has two new track variations: "Free roam" with continuously flowing two-way AI traffic, and "Race" with 30 pitboxes and a full starting grid!
*The two-way AI traffic in "Free roam" is set up to be used through the Track Day drive mode, ideally with Custom Shader Patch's "AI Flood" feature enabled to increase the volume of traffic. By default there are AI boundaries established to prohibit them crossing the double yellow line to overtake each other in order to avoid head-on collisions. The AI will make a U-turn at each end and head back the other direction continuously, which you can of course do as well. There are 29 pitboxes scattered throughout the track, so even without Flood enabled you should get traffic showing up in Track Day mode. Thank you to modder alekabul for posting various information on this site regarding AI traffic and behavior settings.
*"Race" is a single direction point-to-point run but with an expanded pit area with a 30 car capacity. This can be used either in Race drive mode or in Track Day mode, but do note the AI is taking the racing line so you cannot turn around and come back the other direction! During Track Day you can just Return To Pits once you complete a run to start back from the beginning. If you enable CSP's AI "Get back to race after going to pits" AI option this will let you re-join the AI as they make their sprint runs.
*There were also various scenery and texture improvements, and the large bumps at the bridges have been smoothed.
*If you were getting long load times with the previous version, definitely delete it and install this one instead. It was due to "side_l.csv" and "side_r.csv" being present in the data folders, so if you still have those files please delete them and it should resolve the issue.