Hi guys, so after some rf2 to AC track conversions and other AC projects behind me I decided that it is finally time to do something completely from scratch. So since I am Slovak I decided to do Slovakiaring in 2021 standards. I was quite lucky to get quite nice support from the track representatives (CAD data, photos, videos) and even luckier when I learned that there is OpenLiDAR data available for the track. At this moment basic track, kerbs and land modeling has been done with some basic texturing. I have to say that track modeling is challenging task for a hobbyist like me, but I quite enjoy the process
I am wondering, what procedure do you use when modeling barriers guys? There are 55 barriers on the track, it will be quite challenging process
For testing I used lofting from splines (3dsmax), but in this way I need to manually edit each UV map separately for every barrier to fit it to the texture. Is there any better approach how to build and texture barriers ? How do you do it usually?
Here is some sneek peak what I have done so far