the whole SWITZERLAND !Uh what track are you building there?
and it's starting to look awesome! I can see a little yellow caterham there already ^^
(i forgot which actual pass, it was posted few month(?) ago)
the whole SWITZERLAND !Uh what track are you building there?
Uh what track are you building there?
Wait i thought mclaren longtail was given away to ales?!?!View attachment 337150
View attachment 337153
I didnt think I'd ever be contributing to this thread again but heres something. Remember WSGT2, well its coming, granted a little later then expected. I know not everyone likes how our group(Chivas) does things but we are improving with every release and now we have access to a lot of scratch made models that I hope a lot of you are looking forward to.
Probably equivalently poor physics from both camps, to be honest.Wait i thought mclaren longtail was given away to ales?!?!
Oh my god please don't tell me it will be done by chivas instead of ales (urd)
At least ales will do proper shaders and graphical improvements (and believe me i've downloaded chivas cars before. Worse than the worst mod on RD physics wise.)Probably equivalently poor physics from both camps, to be honest.
Interesting, where's the option to turn that on?CSP makes this light look more complete than it is... top half of the interior's still not even modeled but the RefractiveFX just treats that as 'maximum distance and reflective' I guess.
I understand the feedback on the physics Charles is trying to improve on that side of things but we are looking for someone that can lead that side of the cars, its our worst issue at the moment however what do you mean proper shaders and graphical improvements? Of all things ive not really seen anything on people complaining about how the cars look. Just drop me a pm when you get a minute.At least ales will do proper shaders and graphical improvements (and believe me i've downloaded chivas cars before. Worse than the worst mod on RD physics wise.)
Well I remember for one (on the Honda) the interior missing any sort of AO, and him being hung up on what he called 'nickle effect' for the main exterior shader (also on the Supra) which made setting up skins rather different to normal Kunos settings.I understand the feedback on the physics Charles is trying to improve on that side of things but we are looking for someone that can lead that side of the cars, its our worst issue at the moment however what do you mean proper shaders and graphical improvements? Of all things ive not really seen anything on people complaining about how the cars look. Just drop me a pm when you get a minute.
On the CSP side you need Reflections FX on with at least "Refracting surfaces for cars" enabled, maybe also interior masking and local cubemaps (I don't think those are meant to be required but when I tried, one of them was necessary). There's also a Shader Extension Debug app that's pretty necessary, ingame it's called "ReflectionsFX debug". The app's kinda quirky and you don't want to open the "direction" tab in the F5 camera cause the controls conflict very heavily.Interesting, where's the option to turn that on?
[REFRACTING_HEADLIGHT_4]
SURFACE = Taillight_Other
INSIDE = Taillight_SUB0, Taillight_SUB1, Taillight_Brakeglo
RELATIVE_TO = PARENTS_PARENT
ABSORPTION = 0.006
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 0.04
BOUNCED_BACK_MULT = 0.89
BULB_BLUR_K = 3.1
BULB_REFLECTION_K = -0.1
CUSTOM_BULB_0 = 0.49, 0.49, 0.05, 0
CUSTOM_BULB_1 = 0.55, 0.521, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 1
CUSTOM_BULB_3 = 0.5, 0.5, 0, 1
DIFFUSE_MAP_FILTER_MULT = 3.66
DIFFUSE_MAP_MULT = 1
DIRECTION = -2.39438e-05, -1, 1.75032e-05
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.19
EXTRA_SIDE_THICKNESS = 0
F0 = 0.27
GLASS_COLOR = 1, 0, 0.0680938
GLASS_EMISSIVE_MULT = 0.2
GLASS_EXTRA_THICKNESS = 0.0041
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 795
IOR = 1.6
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0.3
MIRROR_DIR = 1.00228, 9.76771e-06, 8.48505e-06
MIRROR_POS = 0, 0, 0
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.60141, 2.07294, 0.799355
RADIUS = 0.1704
RAYTRACE_STEP_INCREASE = 1.11
RAYTRACE_STEP_START = 0.02
REFLECTIVENESS_DIFFUSE_MULT = 7.2
REFLECTIVENESS_MULT = 2.6
REFLECTIVE_GAMMA = 0.2
SIDE_FALLOFF = 1.62
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0
That looks gorgeous, and I love they way you're thinking
As the body is made of aluminium, would you consider white oxide for the corrosion, rather than the orange-brown of iron oxide?
View attachment 341351