that good luck was sarcastic, 2012 will work, import to 2013, bit (read: a lot) harder1st - test it on 2012
2nd - import to 2013
Thanks
that good luck was sarcastic, 2012 will work, import to 2013, bit (read: a lot) harder1st - test it on 2012
2nd - import to 2013
Thanks
I already tried all that ,that good luck was sarcastic, 2012 will work, import to 2013, bit (read: a lot) harder
Yea...please for 2012....this 2012 forum is sooo empty after release of 2013 and Assetto Corsawill you do it for f1 2012 or do you want to import it in 2013? if it's 2013, good luck
I have already converted the 2013 redbull to the forceindia , And yes the model is different but at least the livery will be correct ,,,,,
missed what?Have i missed that?
Do you have a pic?
"converted the 2013 redbull to the forceindia"missed what?
I Am working on the livery now"converted the 2013 redbull to the forceindia"
The 2012 model will only work on 2012 , Not 2013 the maps are somehow inverted inside the High and LowLOD PSSG Files ,I'm working on Force India VJM07, based on 2012 McLaren model.
Official images:
Better wait for F1 2014 Right?...The 2012 model will only work on 2012 , Not 2013 the maps are somehow inverted inside the High and LowLOD PSSG Files ,
So you will have to open them side by side and check the differences , Last time I was in a PSSG File that deep I was there for about 150 hours of 2 weeks good luck
Only way to do it , his to just convert cars that are already in the game ,The UV mapping is set up differently for the 2013 game without the intention of stating the obvious. The mapping is set to place textures in certain places on the model. It is very easy to set the models up with no mirroring, texture wise by just re-doing the UV map in 3DS max, but until it is possible to re-import the model with new UV maps, it would and is pointless. In short, whether you take a 2012 model and put it into the 2013 game or visa versa....the textures will always be wrong in which ever way you choose to go.
This game is mirrored too much ,The UV mapping is set up differently for the 2013 game without the intention of stating the obvious. The mapping is set to place textures in certain places on the model. It is very easy to set the models up with no mirroring, texture wise by just re-doing the UV map in 3DS max, but until it is possible to re-import the model with new UV maps, it would and is pointless. In short, whether you take a 2012 model and put it into the 2013 game or visa versa....the textures will always be wrong in which ever way you choose to go.
I got my request taken down that was the same as this by the staff I think they placed it in mod Requests,-------------------- F1 2014 mod by Pochochu --------------------
By having this type of textures in f1 2013, I decided to make the mod for F1 2012.
IF ANY MODDER WANT TO PARTICIPATE IN THE PROJECT, PLEASE SEND ME A PRIVATE PARTS OF EXPLAINING WHAT TO MOD MENTIONED BELLOW DO HE/SHE LIKE.
The mod consist of 4 parts:
------------------1st part------------------
Base mod.
- DATABASE WITH 2014 stats.
- Language files (currently English & Spanish) .
- Frontend files.
------------------2nd part------------------
Cars mod.
- All textures updated to 2014 Jerez tests.
- 2014 textures in 3d models.
------------------3rd part------------------
Suits, helmets, wheels, garages, etc..
- All suits updated acording to 2014 season.
- All helmets of the drivers of 2014 season.
------------------4th part------------------
Tracks mod (mod cooming after all).
- Real / fantasy updates of the sponsors in all tracks.
- Replace with Sochi Valencia & Korea with Austria.
Release Date: Not very Soon
As they do they will progress hanging in the post:
http://www.racedepartment.com/forum/threads/f1-2014-mod-by-pochochu.81130/
-------------------- F1 2014 mod by Pochochu --------------------
By having this type of textures in f1 2013, I decided to make the mod for F1 2012.
IF ANY MODDER WANT TO PARTICIPATE IN THE PROJECT, PLEASE SEND ME A PRIVATE PARTS OF EXPLAINING WHAT TO MOD MENTIONED BELLOW DO HE/SHE LIKE.
The mod consist of 4 parts:
------------------1st part------------------
Base mod.
- DATABASE WITH 2014 stats.
- Language files (currently English & Spanish) .
- Frontend files.
------------------2nd part------------------
Cars mod.
- All textures updated to 2014 Jerez tests.
- 2014 textures in 3d models.
------------------3rd part------------------
Suits, helmets, wheels, garages, etc..
- All suits updated acording to 2014 season.
- All helmets of the drivers of 2014 season.
------------------4th part------------------
Tracks mod (mod cooming after all).
- Real / fantasy updates of the sponsors in all tracks.
- Replace with Sochi Valencia & Korea with Austria.
Release Date: Not very Soon
As they do they will progress hanging in the post:
http://www.racedepartment.com/forum/threads/f1-2014-mod-by-pochochu.81130/
I Have figured out why the car loads the different textures from the highlod pssgIf you're making this for the 2012 game, why have you posted it in the 2013 section? You are in completely the wrong section. This needs to go into the 2012 section.
I just found the emails from petar I have downloaded the PSSG 3D Model viewer but ,If you're making this for the 2012 game, why have you posted it in the 2013 section? You are in completely the wrong section. This needs to go into the 2012 section.