@Tronicgr_6DOF Why the recent jabs at the SFX stuff?
There's no need to do that. Both systems can co exist at their price points and anyone that does their research can work out the pros and cons of each.
It'll be a shame to see people taking sides or start knocking others that may have made different choices
I just placed the safety notice from their own page as a reminder. People using both systems may forget and I sure do not want them to have to repair things, instead of focusing in their simulation gaming.
And apart of that, I have been calling out this VERY important safety issue since before even I finished designing my controller. Imagine having 3D printers that didn't have this home calibration routine, do you seriously think people would remember to push the axis to home position EVERY TIME they needed to print something?
Also the "Emergency stop" just disconnects the Enable line of the servos, leaving the actuators slide down by the weight of the platform that may not always stop on home position but a bit higher. So if you press the emergency switch during race, you will lose motion for the duration of the race and otherwise you will have to quite the race, get up, step down on the actuators really well, and reactivate the interface via software.
This is not jab, this is serious. People were complaining about it, and I listened to them and made sure to add every little safety and feature request into this during design phase. Can't just throw an incomplete piece of hardware to the users and tell them that's it, use it as is or f-off. That's not how it works. No matter how you improve the software, its like building on sand... Even if they claim its open source and free (reality: closed source, closed firmware), talking money from the users comes with responsibilities as well, no matter if they are call them "donations". Continuous development and support is the core value of advancement of the simulation community.