Some effects that generate harmonics can create hum tones but its not hard to reduce individual effect layers or disable them. So yes you could find a general output volume and arrangement with the effects you want to feel but use in a midnight mode scenario. Of course you could then save that as a profile as well.
Different seat materials may create reverberations with different frequencies but I have come up with solutions for audio sweeps and test-tones that work via the RPM and Gear Shift that could aid installing and configuring.
As an example, 2am here, people asleep in adjacent rooms, I just finished a 2 hour test session.
OK, so, what cables do I need for this? 3.5mm jacks to XLR from sound card to that amp, and then XLR to bare wire or something from amp to the exciters?
Makes it easier if you list the amp/soundcard you have, its hard keeping up with things different people are using and would save looking back over previous posts.
Its a matter of checking if all the outputs on the soundcard you are using are 3.5mm,
Some soundcards may have the main stereo outputs using RCA like my Soundblaster Omni USB. So just buy the correct cables needed in the appropriate length.
The connection from the amp going out to the tactile is SpeakON (Behringer amp?)
You wire that to your speaker cable for the amp and then connect it to the tactile. See the manual for your amp to confirm the connection it uses.
Some tactile units have their own cable attached (BK Mini & Bk Gamer or TST) So in this scenario, you need a SpeakON plug on the cable for the tactile, then a SpeakON coupler to join with the cable going to the amp. This also then needs a SpeakON at each end of its cable.
See 1st Post
I think this is covered in the cable guide thread, some people just buy Speakon cables with connectors already attached. Typically 2core 14 AWG is fine.
no there no pad but no prob I can order 3m pad without frame because i dont wanna srew it into the seat ...ok?
I just want to order 1
ButtKicker BK-LFE Low Frequency Effect Transducer for Home Theaters
on parts express from US
Are u sure 2 mini LFE wont do the job and a
ButtKicker BK-LFE Low Frequency Effect Transducer for Home Theaters
is not oversized for my project ?
cheers
Thanks so much for the info. Simhub sounds amazing. I may have to move over to it from SimXperience.@Spinelli that is a serious collection of hardware and you also have the DSP based amps.
It would be excellent to share findings with you and us opt for our own personal preferences based on what solutions we prefer using.
You not only have excellent tuning options but also have great immersion potential with it too. The TST can handle nice detail with the higher frequencies. Generally, I found around 60Hz they start to outshine the BK models and for several effects detail in the mid-upper bass region is important.
Comparisons between the CRT / LFE were not ideal for me on the previous build and tests as each was not installed in the same place and way. Also as one is 2ohm and the other 4ohm it makes it harder to compare with similar output capacity and volumes. For me, it needs closer in-depth comparison and something I want to re-look at.
Buttkicker do reference that the Concert is more musically tuned for better 40Hz mid-range and LFE is more tuned for movies and subwoofer type bass below the audible range of 20Hz. I am leaning towards using the CRT for engines and additional units for Lat G then using LFE combined with the TST 429 to operate for Bumps. The exciters can be used to further extend detailing of various effects up the back of the seat.
Superior Stereo Positioning
As a concept to consider and test but only one of many possibilities:
Large Bumps = LFE with the additional response via "Lower Spine" installed exciters
Medium Bumps = TST 429 with the additional response via "Sides" installed exciters
Small Bumps = "Shoulder" installed exciters
Note:
This is FIVE units with roles working together per side delivering stereo effects to the whole body.
(It is not 5 units outputting the same thing)
The sensitivity and operation of each bump role can be tailored. You made reference to aspects like road surfaces and avoiding a scenario that all bumps feel alike. This approach goes beyond a single layer/effect and only amplitude altering the variation felt between the size of the bumps. This was a limitation of SSW with its basic controls.
I recently shared an early w.i.p set of bump effects in the Discord that work in this way. Users can place all layers to output over a single unit or if have more split the small/med/large bumps to individual units. Creating effects to work in this way takes time and needs testing by people but its nearly impossible to get feedback, which frankly sucks.
Output Efficiency & Fidelity
I have put a lot of thought into how the tactile is installed, a simple question to ask ourselves is how do we ensure the energy from these goes UP into the seat and is maintained but limits or reduces the energy that goes DOWN away from the seat and into the frame of the rig. Many builds I have looked at do not deal with this factor as well as possible. For me, a large part of the performance in the tactile is all part of controlling the path the tactile can or will take and how we best use body zones. For almost 2 years I have been testing different ideas and options. There is a difference I would say to add tactile to a rig and building a rig for tactile. This is something my own build should highlight when it is eventually being pieced together.
Important - New Possibilities
Simhub totally changed the possibilities with its updated options for routing effects and the ability to have no limits on the number of channels or soundcards used. When we compare Simvibe in this regard its Output Manager for channel control was very limited. I had to duplicate channels and use crossover control to achieve Dual Role so that each unit (LFE/TST) only got the Hz set via the DSP from the original effect.
Now in Simhub, we can send whatever effects to any channel with zero limitations and we can have specific layers for effects made for the individual roles and installed tactile units are given. This means we can apply different methods in effects creation and how they are distributed without having to alter the actual installation. I don't think most people yet realise the significance of this over Simvibe and what it enables in effects creation and control via saved profiles.
Output Performance - Low Mid High
My advice for you at the moment is to get and test some of those exciters to use with what you have. Generally speaking, if you do then in hardware terms you have the best performances covered for Low / Mid / High bass frequencies.
With these installed we then make them work together thus exceeding the potential any single unit achieves on its own or can manage when only installed in a single location. We use multiple units for specific roles and these chosen for providing peak performance in each frequency range.
This helps enable we are outputting effects via the best-suited units and into multiple body regions. Both elements offering a HUGE difference in potential immersion and quality of experience for the user to what typical installations can achieve.
You have my word on that based on what I have studied and learned but proof for you/others is in the testing and trying for yourselves.
I am curious but not convinced that motion cant also benefit from tactile immersion for effects you referenced. For example, Lat G or Gear changes. With motion, these are often repeated in the same manner with different cars. With tactile we can totally change the feeling and character of the sensation for different cars if desired. Sure it's not something I see anyone really attempting to do but this partly as I believe to do it convincingly is more possible with this multiple unit and body zone approach.
Wish you well with the installing and tests.
Did you do that Noctua fan mod on the EPQ304 amp and did it help?
Thanks so much for the info. Simhub sounds amazing. I may have to move over to it from SimXperience.
I think my first step is in actual hardware mounting. It's so easy with the BK Gamer due to it's clamp, nice and simple. With these, I have no idea where to start. Use 8020 brackets like in the pic I posted above? Do I need to get additional bars of 8020 or is the 8020 frame of my Simlab P1 fine? Do I need to use the rubber puck isolators? If so, where to a put them? What about the big, heavy-duty bracket isolaters (also in pic above)?
From some testing with the BK Gamer last year, I have a good idea of what to do with regards to effects - at least to start with - so that's not a concern at the moment. My main problem is the physical installation, I suck at that stuff, I don't even know where to start
I just received the amp, one Aura transducer and one of those Dayton exciters, working ok, Velcro’d The Aura to the bottom of the seat and slapped the Dayton to the underneath of my heal plate, seems to be working fine, I don’t really know what I’m doing with some of the SimHub settings like the frequencies et cetera to maybe dial it in but so far so good. Going to probably get 2-3 more of the Dayton exciters soon, 2 for the back of the seat and 1 more for heal plate I think.Yes mod is done, BIG noise reduction so much better. Wanted to spend more time with the amp before doing any review. The amp did seem to be working well for the week or so before I had started on my new build, although it hardly needs to output much volume with these.
For the fans I reluctantly cut the wires, joined together then covered with tape as the connector for the fans is much smaller than with the Noctua fan. This will invalidate the warranty if needing to return but I didn't want to wait or try to get some form of cable converter/connector.
Intend to buy a second amp as work on the new seat build progresses. I want to include 8 of the exciters for the back of the seat. Having that amount will give us more options to:
- Have more independent effects for specific unit roles
- Duplicate specific effects to additional units if desired
- Control some effects directional positioning via bottom-top or top-bottom over the seat
- Increase / improve the potential character and detailing with creativity in multilayer based effects
I just received the amp, one Aura transducer and one of those Dayton exciters, working ok, Velcro’d The Aura to the bottom of the seat and slapped the Dayton to the underneath of my heal plate, seems to be working fine, I don’t really know what I’m doing with some of the SimHub settings like the frequencies et cetera to maybe dial it in but so far so good. Going to probably get 2-3 more of the Dayton exciters soon, 2 for the back of the seat and 1 more for heal plate I think.
Here is the video of the Rig in action.
Imo is best to show a standard movement of simhub software. I decided to take only the engine
neutral default by simhub (nice work but I know there are imroved layers for DL on discord)
A pic of the hz range will follow so everyone can test this on his own
Level is 6 from 10 on my fame quad
No one sitting in the rig to point out the movement better (beside I had to film the vid)
If u sit in the rig there is no vibration noise because ur body absorbs the movement.
This really feels "punchy" like ur sitting in real racecar
the movement is horizontal in the back + rolling at the bottom of the rig
the shakers in the middle are not connected yet because I first need to connect a 2. soundcard
and have to improve there position
https://www.mediafire.com/file/k5cujxzlqjoqr4w/VID-20190913-WA0015.mp4/file