Mr Latte
Premium
The M4 amp and the budget soundcard are quite decent performers. These coupled with the transducers they are offering could perform fairly well for the money involved. The springs are very similar to Mason Industries packaged solutions that are often used with machinery/industrial installations.
The query I have based on the impression, "I get from this". While its purpose applies isolation of the tactile for the whole rig's frame. To the average person, it may appear to represent suspension for a sim rig to replicate the suspension of the car in game?
If that's the impression others get, then is it perhaps a bit misleading?
The tactile vibrations (even with only using suspension-based effects) will not and cannot accurately replicate the positional movement of the suspension from a sim. The generated vibrations will not cause your sim rig to physically move in tandem. Tactile should not be perceived like a motion rig and this is not some form of tactile motion but I believe some will see it like that.
Additionally, a user would be applying various other effects like gear/rpm that are non-positional and would be mixed with any positional-based effects for the 4 corners. So even if tactile could achieve some form of movement/reaction with the springs, as a source it is corrupted by other effects.
In the video, they talk about reducing the weight to improve the tactile sensation felt.
In this aspect they are correct....
Lets make something very simple to understand, we feel tactile with our bodies. Primarily in the seat and in the pedal regions. Any units placed on corners is not the most effective and are actually not that efficient. Why?
The primary energy from the units, is not going directly into your body, nor is the best detail from the output of the unit. Instead, most of it will be going into the rig frame and any effects vibrations will freely disperse as well as mix.
So, they will not maintain the positional placement of 4 corners. This is something that is often misunderstood in having units at 4 corners the user "often believes" they will feel perfect and independent output from each tyre/wheel/suspension.
Sorry to say, but this is not the case as the output of the L/R effects will combine before you even likely get to feel any stereo sensations. How we best apply stereo sensations is with direct-to-body applications. Exciters on seats, on pedals or motors on pedals are examples. We need to feel the primary energy from a positional unit before it starts to flow into other objects/materials. Even then it will do this but this is why closer proximity 1-1 contact with the "vibrated surface/object" and "our body regions" will help produce more satisfaction from your tactile.
I would very much advise that you keep the isolators attached to the rig for secondary isolation to help prevent vibes going into the floor but move and consider instead to install the tactile directly to a plate that is attached to the seat and pedal regions.
What does help improve tactile is to first ensure its primary output/detail is going into a surface that your body is in contact with. To help maintain those vibrations, it is then tried/tested/proven that isolating both the seat and the pedal platforms in some way (better options = improved detail/energy maintained) within these isolated platforms for seat/pedals sections.
I would be 99% certain doing this would improve what you are feeling from the tactile, and also do so with reduced volume. The weight of only your seat/pedal sections (where you feel the tactile) is much less than the weight of the rig...
Benefits Of Isolated Seat/Pedal Platforms:
1: Lighter / less mass than the rig frame
2: More efficient / less amplification needed
3: Improved energy/feel of the transducers peak output, and more detail with reduced bandwidth/higher frequencies
The query I have based on the impression, "I get from this". While its purpose applies isolation of the tactile for the whole rig's frame. To the average person, it may appear to represent suspension for a sim rig to replicate the suspension of the car in game?
If that's the impression others get, then is it perhaps a bit misleading?
The tactile vibrations (even with only using suspension-based effects) will not and cannot accurately replicate the positional movement of the suspension from a sim. The generated vibrations will not cause your sim rig to physically move in tandem. Tactile should not be perceived like a motion rig and this is not some form of tactile motion but I believe some will see it like that.
Additionally, a user would be applying various other effects like gear/rpm that are non-positional and would be mixed with any positional-based effects for the 4 corners. So even if tactile could achieve some form of movement/reaction with the springs, as a source it is corrupted by other effects.
In the video, they talk about reducing the weight to improve the tactile sensation felt.
In this aspect they are correct....
Lets make something very simple to understand, we feel tactile with our bodies. Primarily in the seat and in the pedal regions. Any units placed on corners is not the most effective and are actually not that efficient. Why?
The primary energy from the units, is not going directly into your body, nor is the best detail from the output of the unit. Instead, most of it will be going into the rig frame and any effects vibrations will freely disperse as well as mix.
So, they will not maintain the positional placement of 4 corners. This is something that is often misunderstood in having units at 4 corners the user "often believes" they will feel perfect and independent output from each tyre/wheel/suspension.
Sorry to say, but this is not the case as the output of the L/R effects will combine before you even likely get to feel any stereo sensations. How we best apply stereo sensations is with direct-to-body applications. Exciters on seats, on pedals or motors on pedals are examples. We need to feel the primary energy from a positional unit before it starts to flow into other objects/materials. Even then it will do this but this is why closer proximity 1-1 contact with the "vibrated surface/object" and "our body regions" will help produce more satisfaction from your tactile.
I would very much advise that you keep the isolators attached to the rig for secondary isolation to help prevent vibes going into the floor but move and consider instead to install the tactile directly to a plate that is attached to the seat and pedal regions.
What does help improve tactile is to first ensure its primary output/detail is going into a surface that your body is in contact with. To help maintain those vibrations, it is then tried/tested/proven that isolating both the seat and the pedal platforms in some way (better options = improved detail/energy maintained) within these isolated platforms for seat/pedals sections.
I would be 99% certain doing this would improve what you are feeling from the tactile, and also do so with reduced volume. The weight of only your seat/pedal sections (where you feel the tactile) is much less than the weight of the rig...
Benefits Of Isolated Seat/Pedal Platforms:
1: Lighter / less mass than the rig frame
2: More efficient / less amplification needed
3: Improved energy/feel of the transducers peak output, and more detail with reduced bandwidth/higher frequencies
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