Mr Latte.
Today I have been playing with Accel Long.
This is supposed to be in seat sides x2 ADV & CEN/SUB
TST and LFE for me.
Running ONLY with this effect checked in SSW.
I have nothing from my TST.
I do feel effect in both Advance seat side's and LFE under the seat.
Effect is a soft thump as I introduce throttle.
The Effect feels best with only the seat ADV.
Soon as I introduce the large LFE the effect is hardly noticeable.
I have tried Franken and Coffee WAV 11
I remember the day's when we did not have Engine this was a fabulous effect and quite strong.
Am I best to remove the LFE from WAV 11 ?
Tried various car's / Assetto and iracing.
Thank you
LFE no response?
If the channel the LFE is on has an active waveform then it should be producing a response.
What you have to take into account (possibly) is what crossover you may have with the LFE (iNuke dsp)
It could be that certain effects have frequencies that are above the crossover setting.
Eg: an effect mostly using 70Hz and above but the LFE set to a 50Hz crossover.
I don't think you will stick to the old files, when we start with these newer ones.
Your gonna love Tamburello with the new effects and these options.
More will be explained about each effect in the new thread, each can be dissected in more detail to its operation and how we should consider what the "master" waveform for it should represent for the character or purpose of the effect. I don't mind having to make alternative based on peoples feedback.
With these new options, the user will be able to shift more focus/strength to low Hz or higher Hz within ANY effects waveform.
An effect for example with a low of 20Hz and a high of 80Hz within its waveform. The user will have the ability to now shift this in two steps to 10% & 20% lower or higher.
Original
Low 20Hz - High 80Hz
Lower Emphasis Shift:
20% Shift = Low 16Hz - High 64Hz
10% Shift = Low 18Hz - High 72Hz
------------------------------------------------------------------
Original
Low 20Hz - High 80Hz
Higher Emphasis Shift
20% Shift = Low 24Hz - High 96Hz
10% Shift = Low 22Hz - High 88Hz
This makes a
BIG difference to the feel of the effect, depending on the tactile hardware being used. Yet the effect maintains the same waveform character. Once the user finds a better working Hz range that suits their hardware or preference desired. They can then also alter what level of "gain" they want to then apply. This too will depend on the capabilities of their hardware.
* It is more likely if a user is using a "Low Emphasis Shift" they will want to apply additional gain.
Lower Hz tend to suit having more gain better but midrange bass doesn't. Really though it will depend on the waveform used with each effect.
With these options, Its possible to have SSW at 100% slider volume for an individual effect and the sensation feel rather tame/controlled. Or pushing the limits of their hardware to its max, based on whatever levels of energy they can produce with different frequencies.
Previously we had fixed effects, but the problem with that is what may work for one person or on their hardware and preference, doesn't always seem to pan across to different users or hardware.
It maybe all sounds complicated, but a user will easily feel the differences and quickly determine what does or does not suit their hardware or preference.
I'm still working on how to have all this in folders but sorted and easily selected.
Thoughts welcomed....
* This will now need all 10 "Car" folders.
V = GAIN
Low - High (4 levels)
A / B / C / D / E
C = Normal
A = -20%
B = -10%
D = +10%
E= +20%
Batch 1
V1
A / B / C / D / E = Car folders 1-5
V2
A / B / C / D / E = Car folders 2-10
Batch 2
V3
A / B / C / D / E = Car folders 1-5
V4
A / B / C / D / E = Car folders 2-10
Two or 3 users with the same hardware and if giving feedback.
We should begin to see what Combos work or suit best certain hardware.
Once this is determined then we can exclude what is not needed for each make/model or level of hardware.