I was just fooling around earlier, looking to make some progress with Cubase Supervision tools.
So here is having visualization widows for comparing two effects at once but with a difference. In this example Road Rumble Vs Road Vibrations activity and outputs.
Pushing The Potential
What I am doing here is applying to each window multiple analyzer tools that can individually be expanded or full-screened and this applied for comparing.
1) Total combined output of all effect layers for each effect output on a single channel
2) The BK only generated effect layers output
3) The TST only generated effect layers output
4) The Exciter only generated effect layers output
This lets me see not only the total complete effects generated audio from all multilayers used but also the breakdown of each individual component's effect layers' role. This is a further step to my own dedication in not just building effects (by feel alone) but from a technical standpoint of having greater understanding, knowing exactly what the effects tone generation is doing, and tuning their output to suit the make/model of transducer/exciter it is designated for.
This highlights what frequencies I can perhaps tweak more or what frequencies are oversaturated with too aggressive amplitude. It also helps to ensure we have a nice variation in the feel/output of different effects.
Looking Deeper Into Simhub Settings
It will also be very useful to comparing a duplicated effect but looking more deeply into what/how the output is altered when we apply different settings. It is easy to have 3 identical effects but apply to them different settings to see exactly what happens to the output with the changes applied.
While much has already been grasped, I want to gather and understand better how to implement controls in settings for specific effect roles not just apply to these decent feeling sensations by guesswork or assumption.
For instance:
How do we make activity/timing response better for saw curbs compared with or sausage bumps and the different frequencies we would apply to these.
How do we have an improved or smoother range in operation for effects (like wheelslip) with a more constant and variable range. To improve the felt transition from its sensitivity for smaller - larger values?
The potential is awesome, still so many things to further improve on....