2018 Updates Begin:
Made some progress with my own rig ideas and improving my seat for tactile testing.
I have a big change coming for an improved tactile installation for my own seat in the coming weeks. A long overdue update for my frame/isolation and adding a BK Concert also to the seat for new engine tests.
Engine Experiments:
Have decided to test "engine effects" in having them separated from the left/right channels.
Keeping the 4 main channels for bumps / wheel- slip / lateral G. This is to maximise felt sensation of any directional effects or effects related to the cars chassis movement.
Why, well with "engine effects" almost being constant this can detract from a single units performance of other felt effects. Also but to less extent, this happens with a "Dual Role" configuration. The problem, however, is the desire to still have a powerful and detailed engine sensation.
Example:
On many users Simvibe installations. They are using Mini LFE over CM & EM channels and two soundcards. An engine effect output on 4x CM channels is likely going to feel richer/better than a single EM channel.
So for an engine effects delivery, that's possibly a 4-1 or perhaps 4-2 if EM installed units are in both seat/pedals. Inj this case the user may gain better detail delivery of "bump effects" on the 4 main channels but now has an "engine effect" with limited sensation as on fewer units.
Some people may even have engine on all channels, combining all effects on their CM & EM installed units.
Each option, has it seems, its own compromises in how good the "bump detailing" may be to how well "engine energy" is felt and displaced.
Creating EM & CM in SSW?
To some extents yes, with SSW .wav effects we determine what channels each effect is output on. So its possible to have "engine" on all "6 units" or only the single for example "sub" channel output.
We can restrict mono based effects to the cen/sub channels of the soundcard. Keeping the directional effects for the stereo channels.
I still wanted to have "engine effects" not restricted to a single unit. The desire to still have a rich and detailed engine is important.
So for me it will be interesting to see how the BK Concert compares to the BK LFE. As this is something I have not yet discovered for myself. Will the supposed stronger response in 40-80Hz for the BK Concert provide the better engine response? While a BK LFE for the main bumps etc is more focused in performance (supposedly) with below 40Hz range.
Who has really went to such measures to test and compare? As really none of the "sim youtube channels" focus on tactile whatsoever.
So for this new role I am going to test the BK Concert and TST 329 Gold combined to operate in "Dual Role" as a central/mono "engine" tactile output. This should deliver on their own sufficent levels of depth and detail.
These units output will be delivered into the seat from underneath and also into the lower spine region on the back of the seat. Then its output/strength balanced to blend with the stereo directional channels.
Pushing Immersion Limits:
This will now be 6x high-end tactile units working in unison for the seat and incorporating 2 units per channel. So now "Dual Role" for "Rear Left" / "Rear Right" and "Subwoofer" output channels.
My Seat Tactile:
Left = BK LFE & TST 429 Platinium / Right = BK LFE & TST 429 Platinium
Sub = BK Concert & TST 329 Gold
SSSSShhhhhh
Also finally got all my iNuke amps updated with replacement Noctua NF-R8 1800 PWM fans, ahhhhh the silence.
First though, pleased to of gained a feature I wanted....
Maximum Control
For a while I have wanted full control of the sound output of each channel, so having a solution similar to a button box beside my seat. Using linear rotary knobs from a mixer/splitter device to adjust the gain control prior to amplification of each channel.
*Shown previously in other threads
Currently, I have tested this with both audio and SSW using rear stereo channels on the seat.
So now I can manually alter the +/- gain from my seat to adjust:
1. Felt level of "audio tactile"
2. Remove "audio tactile" from mix
3. Felt level of "SSW/Simvibe" effects
4. Remove "SSW/Simvibe" from mix
5. Mute all or any individual channel
Advantages:
No need to constantly go into soundcard options or software controls, also great when in VR, just reach down and adjust the appropriate rotary knob.
My goal is to have this for Left/Cen//Right and Left-Sur/Sub/Right-Sur channels.
From a testing perspective, I can then feel only what each channel is doing and mute all others in an instant.
Additionally, great for my own testing to feel what for example "audio-tactile" is doing compared to the "telemetry" based tactile. Or how an individual effect from "telemetry" based tactile is operating over, all installed relevant tactile or just a single installed tactile unit.
The journey continues.....