I use 3x NX1000D Amps 3000 seems like overkill for me unless you want to power a spaceship
6x BK LFE MiniWhat shakers are you powering?
Hi!
Im looking for help to build my own sim setup, english isnt my main language sorry.
If you can link me any guides in this topic that would help. Mainly playing iRacing.
Im thinking about to use transducers for my seat and rumble motors for my pedals.
I read forums and google for days, but there is too much information, basicly i want to use bass shakers on my seat, read a lot of options but maybe the 2 shakers for the 2 sides would be the best mounted on my seat. The other possibility is the 4 corners but i think that wouldnt give more immersion for me.
Found this for pedal rumble link, dont know wich one would be better, this or the transducers.
Need help onwhat parts, software i need to buy or how to connect and setup them.
Arduino uno is the best option for this?
My rig:
Simetik K2 base
Fanatec CSL elite LC pedals
Old BMW seat (im going to change this to a "proper" seat in the future)
Thanks for reading this, if somebody asked this or its already answered sorry for the post.
You can see my post above (https://www.racedepartment.com/thre...cussion-hardware-software.137631/post-3207069)
Also, Brutal Deluxe has a similar setup on the same page (a few posts after mine).
I'm planning to put exciters on my pedals. I looked at the rumble motors, and initially considered it. But, after experiencing the exciters on the seat, they have PLENTY of power to vibrate a pedal. Mounted directly to the pedal, I'm sure it won't be needed though. Further, you have "infinite control" over the rumble effect (frequency, modulation, etc) that gets generated. The rumble motors would be much more limited in both...further, there will be a small spin-up delay in the rumble effect that will not be present in the exciter.
The software (SimHub) is free, but donation is encouraged...because its amazingly well done.
SimHub, DIY Sim Racing Dash and Hardware – Bring Your Sim Racing Rig To Life
www.simhubdash.com
It has plugins for many different things, not just base-shakers. This includes the rumble motors if you decide to go that route...you can do both shakers and rumbles from the same package (and overlays, and other cool stuff).
I'm a Discord noob. How do I find RomainRob's profile in the channel? I did a search on his name, but not really finding anything relevant.Thank you! The link goes straight to the channel, but if you are not in the discord that doesn't work so just incase anyone else was looking for it.
Simhub Discord Link:
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Chanel Link:
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Hi!
Thanks for the response, i read your post and Brutal Deluxe full guide, all this is looking good for first try. I barely understand this whole thing but that exiters have enough range for low frequency sound?
Your suggestion to use it on the pedal makes the whole thing easier. Im planning 1 for the brake pedal and 2 for the seat in mono mode, this amplifier is capable to do this? Like can it send 2 different signals to the 2 side? If i understand correctly this is the way to use this mounted on the seat.
Is there any cheaper option for the amplifier? What cables or anything else do i need? It will be plug and play? I have a B450 Mortar Max motherboard with back panel like this.
I'm a Discord noob. How do I find RomainRob's profile in the channel? I did a search on his name, but not really finding anything relevant.
What's missing for the non-engineering types is a good tactile system theory of operation guide. It seems a lot of people struggle with the overall complexity of the system. Much of the needed info is in this thread....but, good lord, at 141 pages its unwieldy. Sure there's the search function....but, its adequate, at best....like most forum search functions. Besides, you can only search for what you have a-priori knowlege of. Even then, you have to sift through hundreds of hits to find the sequence of discussions, and understand the evolution of the viable solutions.
Hmmm....
At the moment im just reading trough Mr Latte's posts in this thread. Its really hard for me to understand what are you guys are talking about sometimes.
Yeah, I know. That's a good place to start....although ScreamingBejesus build thread looks very promising and may end up being a better guide than this thread....certainly more succinct, and represents the culmination of this thread which has evolved considerable since 2017. Going back to the beginning without reading right through to the end may lead you down what turned out to be a blind alley (aka SimVibe).
I've only just started around here. But, I'm a 30 year veteran electrical engineer who has spent the bulk of his career designing signal sensing and processing products (software and hardware) from small scale boxes to entire Aircraft. So, I have somewhat of an advantage over those without a similar background.
I'm mostly musing about how I might be able to assist in providing some clarity, in a moderately complex topic.
No the REVERSE. Back in 2017 when Mr. Latte started this, SimVibe was "the solution". Then simhub (well...ShakeIT...which merged into Simhub) came along, and changed the game with fully custom, unlimited effect profiles, channel mappings, sound cards, etc. It opened up a world of control (and complexity) that didn't exist previously.As i said my english is not good, so you are saying that simevibe is good now but was bad back at 2017?
No the REVERSE. Back in 2017 when Mr. Latte started this, SimVibe was "the solution". Then simhub (well...ShakeIT...which merged into Simhub) came along, and changed the game with fully custom, unlimited effect profiles, channel mappings, sound cards, etc. It opened up a world of control (and complexity) that didn't exist previously.
Yeah, I know. That's a good place to start....although ScreamingBejesus build thread looks very promising and may end up being a better guide than this thread....certainly more succinct, and represents the culmination of this thread which has evolved considerable since 2017. Going back to the beginning without reading right through to the end may lead you down what turned out to be a blind alley (aka SimVibe).
I've only just started around here. But, I'm a 30 year veteran electrical engineer who has spent the bulk of his career designing signal sensing and processing products (software and hardware) from small scale boxes to entire Aircraft. So, I have somewhat of an advantage over those without a similar background.
I'm mostly musing about how I might be able to assist in providing some clarity, in a moderately complex topic.
ScreaminBejesus guide is awesome, very complex, but its not for my budget, i think i will start the 2 exciter on the sides and missing out on the frequencies below 40hz. I only need road, curbs, and wheel lock if i understand this correctly and i assume those are higher than 40hz or i hope
As noted above, I have 4 exciters, only. No BK's. Mine are on the 4 corners of my seat. I thought the same as you....don't need many effects....just the driving feedback related effects. Then I turned on Engine Vibe, Speed, etc....They are very good for the immersion, and general feel of driving a real car.
I'm already plotting another 8 exciters, because 4 is not enough for all of the effects (without getting muddy or overworking the exciters), and I want to drive the pedals too (mostly for wheel lock). Then it will be onto the BK based effects.
Note I drive a real racecar, so this whole motivation is to fill in practice time when I can't be at the track. So, I'm NOT looking for artificial effects any more than I can help it.
I'm a Discord noob. How do I find RomainRob's profile in the channel? I did a search on his name, but not really finding anything relevant.
Okay i think i get it now. I dont really know what effects can i get from simhub, im just guessing. One exciter can only used for 1 effect otherwise they will overlap each other or something? In that case i might need to go with 4 but then im missing out on the pedal.
I assume for 5 exciter i need a different amp? Possibly more expensive?