I can't remember off the top of my head. If someone does answer I'll get back to you when I get home.Yea I should probably uninstall...
But can you tell me how I can adjust the path of the sun?
I can't remember off the top of my head. If someone does answer I'll get back to you when I get home.Yea I should probably uninstall...
But can you tell me how I can adjust the path of the sun?
muchas graciasI can't remember off the top of my head. If someone does answer I'll get back to you when I get home.
This is how I understand it, at higher latitudes the sun should go on the red path (offset by the earth's 23 degree inclination dependent on time of year, this is quite exaggerated), in AC it rises and sets 180 degrees opposed. I haven't tested in a while so I might have it backwards though.
As in, taking out the extra face for shadows at noon, or do you get rid of the trees' shadows altogether? I was thinking using shadows only on the outmost treewall and putting in a another "noon shadow" object that spans over the whole forest, creating just one large shadow. Would that bring an advantage in terms of fps? Since my tree-walls need to be partially see-through I don't want to get rid of the shadow completely.reducing shadow planes...
the tree-walls are... 4 objects that I would replace with one (per "block" of trees). I can't just replace all the trees shadows with one big one. I could however replace the shadows of some trees further in the back with an "invisible tree-wall texture"... but therefore I would have to get rid of the tree shadows first...that should absolutely be an advantage, having one object producing shadows instead of ...20.000 of them.
Problem is just that reducing the amount of trees isn't really much of an option for me. If I run into problems I could try reverting to putting them all into one object again and not using the kstree shader the "right" way. If that saves anything. At the very least it would allow me to use KSLAYER on them. We'll see.@martinsh had same issues with Bikernieki, fps hits and frames desynchronisation.. Solved by reducing amount of trees, thus reducing amount of shadows. Donington 1938 should use that too.