Sadly no KSLAYER does not work using the KSTREE naming. I just tested it to make sure and indeed it does not work. Given that the naming is stripped and the object gets put into blocktransform it loses the kslayer tag.Question @LilSki: Can I combine the KSTREE naming scheme and the KSLAYER naming scheme for LOD? Does the KSLAYER scheme also influence the lower track quality setting (for people with old GPUs)? Is there a good resource to read up on this?