I'm a little concerned your animation endeavours may have a negative impact, as every aero surface, even if it doesn't do much, adds to the CPU load (I remember some time ago when people were using aero animation to add working gas and brake pedals CPU usage went though the roof, like on early releases of eboo's Calibra). For the static objects like the pitot sensor and diveplanes this may be neglectable, but I guess that moving tube in your current is somehow bound to G-forces via a controller?GT pack I was mainly inquiring about, as to the final 2 cars and inspection almost been completed and should be final in the next couple of weeks or so, but thanks for sharing much appreciated
Tho AC did change a lot in between, and newer stock Kunos cars are loaded with controllers of all sorts...