I made a track map with track boundaries for AlbertPark since I could not find one. For those who use MoTeC i2, let me know if you would like to have it.
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I'd like to have it in my collection
Thanks for taking the time to carefully drive 2 full laps around the edges!
I usually just update the map in Content Manager using
Content -> Tracks -> click track in list -> Update map.
Works very nicely tbh.
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I hope everyone found out by now that the Motec track map was created by driving slowly at the edges of the track to generate it from the actual track
Nice trick in CM though! Saved this in my AC OneNote.
Ah, cool, I hope this updates the track position map. Currently my track position map has wrong track length, so it is not showing the right location of the car on the track when I move my cursor. But I won't mess with it until after the race -- this MoTeC is kinda finicky until know better what I doing with it.
Yeah I just never bother to create the track borders in Motec. You just get a faster driver to send you his telemetry and compare the lines relatively instead of absolutely to the track edges
A general advice: You can't save or "go back" in Motec. If you screw up your layout, it's screwed up for good.
So once you have a nice layout, save it as a second workspace. I have like 30 workspaces...
I don’t mind a second or so, but it gets a bit over whelming when you are in the 10 second area.
But it makes it more interesting, as it gives a window into why some of our aliens are so fast.
Some where there are obvious gains and loses that are much easier to see, a second is very difficult, but many seconds high light were the differences are.
So I will be recording tonight’s race with interest in seeing “visually” where they gain time.
If I find something obvious I will post my finding here, it may help someone, you never know.
My next move will be to suggest they are all put into the skippy, whilst we all stay in the Agile.
I am miffed, I am having to practice for this circuit, a lot, I have discovered everything is happening so quickly, I am getting overwhelmed with it all. Thank heavens we are not in an F1 car.
Yeah driving casually around a track with an F1 car is one thing. Pushing it competitively to the limit is a whole other thing!
When I practiced Bahrain to check your setup, it took about 50 laps until I beat your time. And I know that track quite well in a GT3!
That video/graphics quality, camera angle and the sound+looks of this car give me huge Trackmania vibes, lol
Your'e spot on there Steve, braking on a dirt bike has to be VERY gentle and controlled as wrapping yourself around a tree is not an option. (i have had the broken bones to prove it).
I'm definitely in the slow in, Captain Slowish out group and watching how Fulvio and the like get traction out of corners is a mystery to me.
Likewise the top class sportsmen in any field make it look so easy.
Just some random facts dropping:
It's all about using the maximum of the friction circle. If you don't know about the friction circle:
The trick is that friction works like vector addition, not "simple" addition. Meaning you don't calculate:
80% braking + 19% braking = 99% overall with 1% spare to slide off
Nope, you need to do it with sinus and cosinus:
So if you're at 80% of the maximum possible deceleration the tyre can handle, you can still steer 60% of the maximum lateral force the tyre can handle!
So a small difference in steering/brake/throttle makes a huge difference!
You go 20% off the brakes and can turn 60%! Compared to 100% brakes + 0% turning.
Long story short, you can display the G-force measurements in Motec.
I got telemetry from a very fast driver in ACC and compared Kyalami T1 to myself.
Important to note: GT3 cars can brake to the maximum of tyres but they don't have enough power to push the tyres to the maximum after 1st gear. Also while braking, all 4 tyres are loaded to their maximum thanks to ABS but while accelerating, only the rear tyres are pushing.
That's why you can ride the edge of the circle from 100% brakes to 100% steering to back on throttle but as soon as you stop steering, the G-Forces will become quite low.
Fast driver:
Me:
I lost 0.4s just in T1!