Thanks, looks like you are using an aggressive FOV?Perfect work guys, very impressive. A thousand thanks.
I noticed a building poping in at Moraine sweep, just before the 500 marker...
Thanks, looks like you are using an aggressive FOV?Perfect work guys, very impressive. A thousand thanks.
I noticed a building poping in at Moraine sweep, just before the 500 marker...
Are they there at all? Static at least?Yes I am, latest versions of each, I believe.
I usualy drive on a single screen with a 35 FOV, but i recently got me two extra screens from work and i'm a little confused on how to set the FOV right, because it is not set with the onboard settings as usual but with an extra tripple screen app, and it seems to override the FOV that appears in the onboard settings app... so i don't know what FOV i have when using tripple screen setup...Thanks, looks like you are using an aggressive FOV?
I'm partly to blame for this as well... could have used a higher LOD OUT number for that building.I usualy drive on a single screen with a 35 FOV, but i recently got me two extra screens from work and i'm a little confused on how to set the FOV right, because it is not set with the onboard settings as usual but with an extra tripple screen app, and it seems to override the FOV that appears in the onboard settings app... so i don't know what FOV i have when using tripple screen setup...
anyway, you are right, i tried my usual setting with a 35 FOV and the building is perfect and as i raise the FOV, it pops's in. must be a problem with my config, nevermind
[SHADER_REPLACEMENT_...]
MESHES =
LOD_OUT = 500
Are they there at all? Static at least?
I didn't spend too much time on that, it was really just to get some sort of animation on them. Ideally I wanted them to show the live video Ilja claims is possible, but I think that hasnt worked from day one, even his example for Vallelunga doesnt work.A small note on a little detail: The animated billboard animation doesn't seem to let a static image stay enough time before scrolling to the next, so you see it moving almost every time you glance. IRL it wouldn't be enough time for attendees to completely read or catch an advertisement etc.
Unless I remember it wrong, I see you removed the csp lcd effect from tv_tower_screen stuff so it's only baked it into the images. That's a nice move as it removes the excessive moiré at mid-distance.
How do I remove the blimp and scout plane?
remove line related to them in models.ini also you can delete them from root folder
It doesn't need VAO.Is there a VAO for this track or a track config. I do not see one in content manager and am just wondering.
I originally wasn't going to include the moto layout so the multi layout folder structure was not used. Later I ended up including it but had already released a previous version to the public and didn't want to require deleting of older versions as that can be a support nightmare. So I only created the multi layout folders only for moto.I have a short question: the moto version won't pop up in the track selection of the server manager - I compared it to Watkins Glen and the only difference in naming and folder structure i could find is that the non-moto layout isn't in a seperate folder, was that a deliberate choice or an oversight?