Nice! Thank you for updating this already amazing track and making 2020 a bit better/a bit less worse.
The moto layout.... you're really selling that
The moto layout.... you're really selling that
No need to have the previous version installed.Thanks for all the hard work on Road America. I truly appreciate it.
The track still crashes when I try to use it. I'm wondering if installing it with Content Manager isn't the best way to go.
Also, do I need to have prior version of your mod in order to successfully install the track? I removed version 0.91 for version 1.07.
Please help.
It's also a nice detail that there's a significant delay between the lights going out and the pole retracting, as if the ground staff are methodically shutting them down and packing them away.Took me a bit to notice the animated portable lights, I was expecting them to be static like in the Glen (or previous Endurance versions). Awesome detail, as it keeps them less noticeable for regular daily usage if they aren't seen on the real track.
Even with everything that was added, DIP remains considerably low at the racing start despite the unavoidable small increase.
Works fine for me, a screenshot would helpDid you guys notice strange behaviour driving past the portable lights in the dark, so when they're ignited? On many occasions the lightbeam popped up at the moment I drove underneath them. CSP0.1.62 using VR.
YesAre vao-patches dummies?
To protect from vaos on GitHub?
Basically. VAO isn't needed here and just ends up making things look worse. So it was an attempt to discourage anyone making a VAO for it and ruining the overall look of the track. VAO is mainly to help conversions look a bit better with no texture AO. It doesn't really do much for a track that is built properly with AO baked textures. For example all the kunos tracks have VAO patches and they all screw things up to a degree and really shouldn't have ever been made in the first place.To protect from vaos on GitHub?
I agree. Dummy is a good idea.Basically. VAO isn't needed here and just ends up making things look worse. So it was an attempt to discourage anyone making a VAO for it and ruining the overall look of the track. VAO is mainly to help conversions look a bit better with no texture AO. It doesn't really do much for a track that is built properly with AO baked textures. For example all the kunos tracks have VAO patches and they all screw things up to a degree and really shouldn't have ever been made in the first place.
Are you using custom shaders patch, and a recent version?Quick question, I am not seeing any animated corner marshalls. Is there a box that need to be checked that I have missed?
Love this track! Thanks!
Yes I am, latest versions of each, I believe.Are you using custom shaders patch, and a recent version?