1. You can get just the AI parts of the mod, but will be pointless IMO, because half of the challenge resides in the fact of use trail braking properly and concentrate in not lose the right brake points...I have two questions sir! I haven't tried this mod yet but! 1 is there a chance that i can only get the challenge of the A.I without the physics? And also, can you make another file that will come with the new update that is basically like the normal braking system of the game? It's the way i like it. You know have the sliding and bumpin and everything but the brakes i can fully push without crashing. Because i can't push them lighlty, my controller is broken. Only if it's easy though, thanks!
I totally understand mate and theres not a problem at all! I gotta say i played with your mod right now and i actually loved it! If you could keep the braking like this then i can get around it! Just don't make it any easier to crash I thought it was way easier than sounds, so i'm gonna leave it to the pros! Good luck with the rest of the testing1. You can get just the AI parts of the mod, but will be pointless IMO, because half of the challenge resides in the fact of use trail braking properly and concentrate in not lose the right brake points...
2. Well, is not "difficult", is just boring!
We have 4 propertires to change in 4 different variables:
Properties to change:
- MinCoeff
- FullLeanMinCoeff
- MaxCoeff
- FullLeanMaxCoeff
Variables to change:
- StabilityReductionFrontBrake
- StabilityReductionFrontSlip
- HelpReductionFrontBrake
- HelpReductionFrontSlip
And there is this one that i started to tweak in this version to help the feeling more the differences in the bikes:
- SteadySteerReductionFrontSlip
So, is not difficult because is just change this... is boring because you need to review all fu..in bikes in the game seeking this itens to change them...
So, i'm sorry mate, but i don't want to lose time on this, but feel free to make the changes that you want. Any doubts just say and i help with what i can.
Hope you understand...
- StabilityReductionFrontBrake
This is to change the rider control of the bike when using front brake
- HelpReductionFrontBrake
This is to change the grip level of the front wheel when using front brake
- SteadySteerReductionFrontSlip
so what is this for?
Edit: I noticed that Milestone boys didn't worry about adding a parameter of grip level for each track, that grip level is at DATA/RACE/WEATHERS.BML if I'm not mistaken... so, is there a way to introduce a WEATHERS.BML for each track?
Thank you for your help. I will try harder to be "Smooth Like Butter" -Jorge LorenzoIt's because am I who is being smooth!
Changes in this item makes the bike more stable too, so will make the challenge more easy...
The variable is leanbasetimefactor. If you want to make the bike harder to change directions, decrease this value. Keep in mind that you have to see all bikes files, because some of them have a specific value for themself.
Overall physics adjustments;
I think BETA 2 is interesting in that it gives unique and individual character to each motogp bike (M1, gp17 and rcv..) but I do not have the same feeling of control on the brakes as I felt with BETA 1. I could "cross it up" more on the brakes in the original version and even slide out the back end carefully on corner entry.. Also the anti-wheelie effect cuts in much more on the throttle accelerating through the lower gears while on BETA 1 acceleration feels quite a bit smoother in this respect. So on balance if I am honest I am edging to preferring the feel of the handling with BETA 1 although I can see other advantages with BETA 2. So I'm sort of stuck in the middle really between the two but edging back to BETA 1..
Many thanks to you @girlracerTracey!Heads-up for the Real Challenge Physics Mod in this motogp 17 review. Word of the quality of your mod. is getting round Dyego.
Have a try at this new version, i tweaked some things and i thing it is pretty cool now!
I was working on a new asset to the BML Editor, and was not able to work more in the mod. But i'm about to release the new version and will continue my work int this mod. I'm trying to fix some behaviors of the AI, so if they are "weird", don't worry, i'm already working on it!