It's complicated to have the visual without must handle with the physics consequences!
Maybe you think it's more easy braking in this version because they're brake force are less than the original. On Ride 2 they're the same as original.
But the main change is about how you start to brake. This version you can just pull the brakes in the braking points and it's OK. The new Ride 2 version you must press the brake smoothly to transfer the weight, what is realistic.
As you, I love those wobble and weave effects on the bikes, but I want to "feel" the fear of being in that situation too! Other behavior I love are those "mini rear bumps" while braking strongly (normaly you can see them in a slow motion replay).
But unfortunatelly I achieved some of those things in the new version of the physics. The difficulty on braking is directly conected to the oscilations and the bumps...
And c'mon @
CrashBandicoot! Did you played the last version? It's quite forgiving dude! I just would to add only one behavior in this physics that i think might fix this "unforgiving" feeling: make the bike tends to get up when braking.
There is a variable for this behavior while skidding. So when you start to skid, the bike get up about 2 degrees... If they putted this same variable for braking, you wouldn't feel so much instability, because you had be a bit more standed up softing the consequences... GPBikes have this behavior...
Well, give the new version a chance mate!