Real Challenge Physics MOD

Real Challenge Physics MOD 3.0.1

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I've adjusted the issue about the auto tuck-in. Now the only help that are disabled is about the uncontrolled stoppie with aggressive brakings.
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Reactions: CrashBandicoot
- Revised physics
- Revised AI Times for the categories RBR, M3, M2 and MG
- Minor improvements on physics on wet conditions;
- Adjusted AI practice and qualifying times for all tracks in dry and wet conditions for the following categories: MotoGP, Moto2, Moto3 and Red Bull Rookies;
- Added a new camera after the ground camera.
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Reactions: CrashBandicoot
- Major adjustments in AI behavior;
- Minor improvements on physics;
- Adjusted AI specific corners (Losail, Mugello and Aragón);
- Adjusted AI practice and qualifying times for all tracks in dry conditions for the following categories: MotoGP, Moto2, Moto3 and Red Bull Rookies;
Minor changes in physics;
Changes in engine physics (necessary to make AI more controllable);
Reworked AI behavior;
Small adjustment in Jerez help spline;
FP/QP times adjusted (maybe need more work on specific tracks);
Small physics tweaks;
AI Improvements;
Physics improvements:

- Brakes: Increased brake force. It's a bit more difficult lean while braking;
- Torque / Power: reworked bikes torque & power to be more realistic;
- Traction Control: i've worked in the traction control behavior;
- Turning: the corner speed is less in general;
- Changes in the physics to add a more "slow" perception of the world;

AI Improvements: i've worked in the AI physics & behavior to be more challenging against the new physics;

TODO: review all tracks to improve the AI behavior in each sector of each track;
Reworked physics for player and AI;
Raised the respawn time after a crash;
AI Improvements;
Reviewed physics in all bikes of all classes;
Reviewed AI behavior of all bikes of all classes;
Reworked the splines of the following tracks to match better with the new AI:
- LOSAIL
- TERMAS

To do: rework the remain tracks;
Small physics adjustments;
Repacked with the UPDATE 2;
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Reactions: AkAPs2 and rkh
Overall physics adjustments;
- Packed with UPDATE 1
- Added technical differences between motogp bikes; (Ducati difficult to turn, but huge top speed, good pace into the corner to Yamaha, better handling to Honda and so on... Made it based on what i know, feedback me if is something wrong);
- Improved AI to the new configurations on MotoGP category;
- Corrected some corners in the AI spline of Losail;

About technical differences:

General: Seamless box feeling;
Ducati: Difficul to turn, good to accel;
Yamaha: Best bike to make corners, but not have much top speed. The more balanced bike;
Honda: Good handling, ideal for tracks with much chicanes;
Aprilia: More stable in braking, but lacks the rest;
KTM: Have their good points, but definitivally need more work from the factory;

Private bikes: they follow the same idea of the factories, but have their limitations to make them worst than the factory bikes;

DO NOT PLAY THIS VERSION WITH TYRE WEAR. THE SIMULATION LEVEL IS MAKING QUALIFICATION TIMES AND THE TYRE PROBABLY WILL NOT SURVIVE TO THE END OF THE RACE. BE WARNED.
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