Real Challenge Physics Mod

MGP16 Real Challenge Physics Mod 3.5

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My times at Brno for anyone who cares :D

Aprilia (Bautista) - 1:54.621
Honda (Marquez) - 1.55.395
Yamaha (Lorenzo) - 1:54.604
Ducati (Iannone) - 1:54.504
Suzuki (Vinales) - 1:54.607
 
Dyego JhOu updated Real Challenge Physics Mod with a new update entry:

Reworked

This update is an rework on physics. I cleaned some useless things that not changed too much and work more on the brakes behavior.

Basically is the default physics of the game just added the following:

- More instability while braking, so it's not possible to fully brake in full leaning;
- More accuracy on the bike's top speeds;
- Remained the differences between the bikes (handling and top speed);

Must be challenging against he default AI, but if you still think they're easy, combine it...

Read the rest of this update entry...
 
ok it's only personal feeling but, i liked too mutch your new phisics mod,like mutch the powerslide of rear wheel going out of curve if i open mutch the trottle like the way of mouve the entire bike on breaking strong with front, i have tested your and giovaneveterano mod and his mod is too extreme for me, your's is a better light way to change things, but is only my personal point of wiew
 
Dyego JhOu updated Real Challenge Physics Mod with a new update entry:

Improvements

Physics refined:

- More realistic brake points;
- More instability in strong brakings;

Waiting feedback of the community:

- More realistic RPM decrease while braking;
- More realistic power and torque;
- More realistic physics;

My point was to put the MotoGP physics more closely to the GPBikes physics. Please give me some feedback to continue the work.

It's just the physics of the player for now. If i'm in the right direction i'll move to change the AI...

Read the rest of this update entry...
 
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