Some physics adjustments and AI performance correspondent to the new physics;
Physics refined:
- More realistic brake points;
- More instability in strong brakings;
Waiting feedback of the community:
- More realistic RPM decrease while braking;
- More realistic power and torque;
- More realistic physics;
My point was to put the MotoGP physics more closely to the GPBikes physics. Please give me some feedback to continue the work.
It's just the physics of the player for now. If i'm in the right direction i'll move to change the AI behavior.
If you want the old version, please go to de "Version History" tab and download the 2.2 version.
This update is an rework on physics. I cleaned some useless things that not changed too much and work more on the brakes behavior.
Basically is the default physics of the game just added the following:
- More instability while braking, so it's not possible to fully brake in full leaning;
- More accuracy on the bike's top speeds;
- Remained the differences between the bikes (handling and top speed);
Must be challenging against the default AI, but if you still think they're easy, combine it with some AI mod.
Waiting for the next MotoGP game... this one stinks!
I don't know why but the replay option was not working. Repacked the data.mix and it's ok now;
Improvements made in differences between the bikes:
- Yamaha: Stability: 10 / Accel: 7 / Top Speed: 6 / Cornering: 9
- Honda: Stability: 4 / Accel: 8 / Top Speed: 8 / Cornering: 9
- Ducati: Stability: 7 / Accel: 10 / Top Speed: 10 / Cornering: 7