This was posted on an rfactor 2 announcement page, before the beta was released.
I dont lie, there is no need for me to lie.
My rant is that all the cars feel the same, turn the same. An have that same strange "Bumper car" feel, (like the ones you get at a fairground) Shift 2 and the rest of the need for speed feel the same. (an by the looks of it, "Test Drive Ferrari racing legends" does too)
I have no real grumble with pcars (as an arcade game) it looks shiny and pretty but the feel of it is crazy, plus the more programs that are added to the main engine to make it feel more life like, the more the program will slow down.
As the main engine is running to one set of rules and the additional programs are telling the engine to run in a different set of rules.
You can either take a basic program and add more and more additional programs to it, slap a load of pretty skins on everything and hope everyones system will cope with the work load and all the mixed cross referencing.
Or you can work from the inside out, get the handling/physics right first and all running on one set of base rules then allow the additional programs to run alongside it.
I would rather have a sim/drive a car that is different every lap and feels like its moving about.
Then run an arcade game that is the same everytime/every lap and feels like its running on rails.
So...
No matter how much they add to pcars or say they are going to make it feel as real as life in the FUTURE.
I cant see that happening as you would have to scrap the whole engine and start again to make a pc sim out of pcars.
But hey im just a dude that likes driving sims, I am sure pcars will sell and make lots of money for them but it will never be a sim. (in my eyes)