AndreasFSC
Too much going on...
Yes i have updated the standard shaders to get a consistent style, otherwise there would always be a few materials with "wrong" settings. Some stays bright even at night, so for me that was never an option.
So in my screenshots most track materials are not edited, only track lights and some transparency settings.
Of course there were some compatibility issues for many special materials in the game, but most of them has been taken care of now.
The special shaders are "extra", the same way as in srpl shaders.
I have added them to my 3dsimed, so I can add them to tracks.
As long as there are shader downgrades to standard shaders I think the materials should work for others not using the shaders too (I haven't checked that yet), but the track and shaders should be considered one package.
So in my screenshots most track materials are not edited, only track lights and some transparency settings.
Of course there were some compatibility issues for many special materials in the game, but most of them has been taken care of now.
The special shaders are "extra", the same way as in srpl shaders.
I have added them to my 3dsimed, so I can add them to tracks.
As long as there are shader downgrades to standard shaders I think the materials should work for others not using the shaders too (I haven't checked that yet), but the track and shaders should be considered one package.