AndreasFSC
Too much going on...
Noticed that the fresnel reflection didn't work, so fixed that (but have to tweak reflections some more after that), and also some other tricky issues. Had some shadows issues at some tracks, where they just disappeared some meters in front of the car. Still got shadow problems when viewing the ground from low angles.
Also spent some time tidying up shader code for the most used shaders.
And one nice improvement, I finally succeeded with adopting a fast FXAA shader, and it really helps smoothing the pixels from the non multisampled normalmaps and other textures but it also makes the scene just a little bit less sharp obviously.
The main problem for the moment is rendering of the rear view. I have added the method to render it in the same optimized way as the rest of the scene, but it slows down the game a lot booth as rendered the standard and the optimized way. Maybe it is just too much with all these rendering passes (shadowmap, multirender buffers, multisample color pass and the rear view pass).
Also spent some time tidying up shader code for the most used shaders.
And one nice improvement, I finally succeeded with adopting a fast FXAA shader, and it really helps smoothing the pixels from the non multisampled normalmaps and other textures but it also makes the scene just a little bit less sharp obviously.
The main problem for the moment is rendering of the rear view. I have added the method to render it in the same optimized way as the rest of the scene, but it slows down the game a lot booth as rendered the standard and the optimized way. Maybe it is just too much with all these rendering passes (shadowmap, multirender buffers, multisample color pass and the rear view pass).