What makes you think that?
I know what I'm talking about.
I had read the article and arrived at some conclusions from it. Some time later, at two other sites (one of them obvious) "some" people read that article and concluded from it that
- DLC's were indeed the way to go for pCARS, and
- therefore no modding for pCARS is also proven to be the right choice,
- and finally the bet on several platforms, several audiences and the content decisions were also the right path to follow
No critical analysis of the choices made, just a confirmation of the choices made: that's what "some" people took from the article.
There's not much to conclude from my point of view, if you analyze this years racing sims (and so on)
On the contrary. There's much to conclude. This is not just simracing, it's also flight sims related. The various trends have been at work in this genre (simulations) since 1997 with the arrival of study sims that brought advanced physics/gfx/sounds. What we have now in simracing is a branch evolution of things we all predicted years ago would happen.
The article touches on several things and is a fair, objective assessment of the expectations and actions of all actors.
It's up to people properly understand the article and avoid glossing over certain aspects in order to promote an agenda or their personal preferences.
Simraceway: they have both the conditions (financial backing, place, machines) and the personnel (programmers and modders but at least 1 pro driver willing to put in time to improve the physics) to make a good product. It will succeed if quality is more than satisfactory across the board (physics, gfx, sounds, netcode) and prices remain acceptable. Is the business model a positive factor? It depends on the prices. Too steep a price per car (even if it's just for a few cars), and people will drift away.
Maybe SRW can survive and make a mark if they appeal to those people that are not very happy with iRacing and do not want to go down the DLC avenue with GT/FM/pCARS.
I don't think people really expect a full package that does everything from whichever of the upcoming titles
What makes you say that?
Who is claiming that these sims will "do everything"? All people expect is that these sims fulfil the promises made. Is that unfair in any way? Why?
Do people expect a full package from AC or pCARS? Why, yes. A full "game", or better said, a full "simulation". Not a beta-something, not a beta-beta-beta-something that is under continuous development for 10 years or so. And a few of us expect a product that can be modded - Kunos seems to point in that direction, a full sim, with a Y number of cars and a X number of tracks, expandable via modding or, should Kunos decide so, via extra payable content. Yeah, sounds good and a very natural expectation. If Kunos decides someday to produce AC 2 or some other sim, then people will probably buy that one too while still maintaining some ties to AC - just the way it is happening with rfactor and rFactor 2.
Do you expect full packages, expandable or not via DLC or mods? Or do you expect a basic package, beta on many ways, under continuous development? Or do you expect a very skeletal-like game with the rest of the content accessible via expenditure of hundreds of euros for premium content?
For me the choice is obvious. From what I see, many think this way too.
You decide on what you feel is acceptable, obviously.