well if car is easy to drive in real life it should be easy in sim, if it is hard should be hard as well .. simple lack of feel makes sims already harder ...
YES, absolutely!
When I watched the Nordschleife 24h race this year at some point a driver got asked if the cars would be "hard to drive" and he said: no? Why should they? They have endless grip, big fat tires with rubber that glues on the tarmac! If the question would be "are these cars are difficult to drive at the absolute limit over a few hours?": yes, but that's just because it's hard work and of course the limit is not as wide as with a road car, but until you reach that limit it's way easier to drive than most cars".
That's not a complete quote, more hear-say from me!
But that showed me that something's wrong with pcars1 because when go just go for a slow cruise with the BMW Z4 GT3 you need to be careful not to spin. That's breaking the immersion for me completely!
What's interesting though is when you just go for a full blast you lose the car very often but can almost catch it every time. I like that you can catch it!
In Assetto Corsa though if you really go over the limit the car is just gone...
In the end both are not perfect in my opinion. What's more realistic? I have no idea!
I really hope pcars 2 will have a grippier feeling but the same nice tyre simulation. So basically the feeling of AC with the tyre physics of pcars 1.
Sorry for the constant comparison with AC. I usually don't like these endless comparisons between these two but when it comes to feeling of the wheel it's needed I think. And they are the games I spent most of my time with! AMS btw is kind of the perfect merge of everything but it lost it's appeal for me for my main sim. Don't know why though...