PC2 PC 2 Physics

Please i have watched some youtube videos , graphics are impresive (betther than PC: amazing work), BUT the real question is HOW ABOUT the physics??, and actually to which actual game it could be compared in term of physics?

Thank you guys.
 
I like this car in both sims and first it was a tie between better FFB in AC, but clearly better tyre-flex physics in pCars 2. The next day i got full Sim Commander support, tried it again and the winner is pCars 2. That's why i implied that my equipment was the game-changer respectively the SC-plugin. Before i tried to get better FFB in the settings and since SC is running with SimVibe i don't care. It's awesome as it is and my "never change a running system"-habit kicked in.

Can you post your pc2 profile in simcommander? Also, what settings are you using in pc2 itself?
 
Τhe mod cars and tracks that are worth keeping in AC for me, are not more than 10, with tracks I can be a little more forgiving. Most of the cars are token cars, but the ones from VRC and ASR are really high quality.

No right or wrong here, to each their own. A year ago I would've said the same as you but some modders have come a long way and there's a handful of them creating some awesome car mods that sometimes challenge Kunos quality. As for the tracks and with the help of the RD community creating AI lines, hints, etc, I can tell you some of the most fun and best wheel to wheel racing I've had with AI has been on modded tracks.
 
Is someone able to replicate this behaviour in the official release?
IMHO it was quite convincing and very different from what we have now...

On my build the escort bogs down in first gear. Here he can light up the tires in second (as expected)!
 
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