Re: PC2 physics...
excerpt from recent interview with COO Rod Chang and Game Director Stephen Viljoen....
"...there is a legitimate criticism that can and has been levelled at
Project CARS, and that was the handling over the limit. There, all developers are really in the land of the black arts, in a land that granny, and almost every daily driver, will never fully explore. Actual racing drivers also try to avoid going over the limit, so there’s not a lot of actual data on this from tyre manufacturers, and so on. For the first game, though, our over the limit model wasn’t “right”; the ability to catch the car and get it into a nice powerslide was somehow too “edgy”, and the controls didn’t help matters much given they worked best only after some tinkering and lacked the intuitive touch our fans expected. It could be made slideable with setup work, but out-of-the-box it was disappointing.
There are a few ways we could have tackled this. One was to do a shortcut; fudge it. You’d be surprised at how many “sims” do precisely that. But for us and our partners, that is not acceptable so instead, we sat down and asked the obvious question—who is able to intuitively understand what a car is doing over the limit? Our answer was Vaughn Gittin Jr., one of the world’s most respected drifters. Vaughn has been working alongside our development team for quite some time and his remit has been to take the cars and drive them like he drives them for real—over the limit, tail-out, until he was satisfied that our over-the-limit feel was accurate.
Vaughn, combined with a lot of tech' data we have been able to garner from our new partnership with Pirelli, has seen us make massive strides with this: we got this right for
Project CARS 2. When our players now get into a big slide and hold it, it’s because they’re good enough to do that. That, for us, is what realism is about, for our drivers to know that their ability in-game isn’t fudged. That’s an important part of the
Project CARS franchise and an important part of what makes our game so special."
more here....
https://www.trueachievements.com/n2...king-project-cars-2-with-slightly-mad-studios
we shall soon see (feel)....