Old GTR Evo modding threads (merged)

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And that from the "epic car guy" :D thanks :)


dont know why but the grass dont load in for me. its just a see though serfice. track looks fantastic though
thats definitly strange (and your the first one to report)... and i have no idea why :)

perhaps there is a performance issue with the track (some people reported that there frames dropped significantly), i think the easiest way to improve performance is to turn shadows down (or off), as there are many shadow objects to get the nice shadows from the forrests...

thanks again for your comments, your welcome :)

Greetings,
Neteye
 
Downloads: A new file has been added by Kenny Press:

FIA GT1 2011

FIA GT1 2011 for GTR Evo

PUBLIC RELEASE BETA VERSION 1.8

***IMPORTANT: Requires GTR evo and GT Power Pack expansion to run.

------------------------------------------------

2011 Skins/designs:

3...Aston Martin DB9R-----Clivio Piccione / Stef Dusseldorp---------AlbersF1
4...Aston Martin DB9R -----Andrea Piccini / Christian Hohandel------AlbersF1
5...Lamborghini------------Karl Wendlinger / Peter Kox--------------AlbersF1
6...Lamborghini------------Max Nilsson / Jiri Janak -------------------AlbersF1
7...Aston Martin DB9R -----Tomas Enge / Alex Muller-----------------AlbersF1
8...Aston Martin DB9R -----Stefan Mucke / Darren Turner------------AlbersF1
9...Ford GT Matech--------Vanina Ickx / Mathias Beche--------------Jempy
10..Ford GT Matech-------Milos Pavlovic / Martin Matzke-------------Jempy
11..Corvette Z06----------Mike Hezemans / Nicky Catsburg----------AlbersF1
12..Corvette Z06----------Andreas Zuber / Nico Verdonck------------AlbersF1
37..Lamborghini----------Dominik Schwager / Nicky Pastorelli-------AlbersF1
38..Lamborghini----------Marc Basseng / Markus Winklehock--------AlbersF1
40..Ford GT Matech------Bas Leinders / Marc Hennerici--------------Jempy
41..Ford GT Matech------Maxime Martin / Frederic Makowiecki------Jempy
47..Corvette Z06---------Michael Rossi / Dimitri Enjalbert-----------AlbersF1
48..Corvette Z06---------Jamie Camara / Matteo Bobbi--------------AlbersF1

***Cars 12 and 48 haven't raced in the GT1 series but have been added to make the numbers up.

---------------------------------------------------
Big thanks to:

Jempy for his amazing Ford GT Matech car designs
Jempy again for the hours testing the mod.
Zand for permission to use the Lamborghini Murcielago model

Without the help of these guys this mod would not of been possible.


Credit to:

Simbin for the Race 07 series.

---------------------------------------------------
Kenny Press
A.K.A AlbersF1
 
thank you guys , i m new i dont understand when you speack about id of the cars....what is this ? i have to change something? where? and when i have to change ? thanks for example i have fia gt 2008 and i read that will be a conflict with gtl mod for ids of the cars to play online....same here ? What can i do ? many thanks
 
thank you guys , i m new i dont understand when you speack about id of the cars....what is this ? i have to change something? where? and when i have to change ? thanks for example i have fia gt 2008 and i read that will be a conflict with gtl mod for ids of the cars to play online....same here ? What can i do ? many thanks

Hello!

SimBin limited the number of cars in the RACE 07. You have max. 256 cars, each car has a model #ID (it's usually a number, e.g. 200). Because of this 'bug', some mods are crashing, when another uses the same model #IDs.

You can change it in the *.inccar file, but I don't recommend it, because if you modify it, you'll be unable to play with the modified ID at online (server will kick you every time with possible cheating). :)
 
Solution: Use the mods you need and disable those you don't need.
For disabling there are several possible methods...but I would recommend one of the too following methods:

1. Use the "Sim Racing Manager" <<<Link to Thread>>>
or:
2. Move the mod's directory from the "\...\Teams\" folder to another folder in one superior directory (I made a dir called "SAVE"), Race will only use the mods which remain in the "\...\Teams\"

but 1. one is the easiest one I would say ;)
 
using the string
HeadPhysics = headphysics.hed
file headphysics.hed
must be inside the folder of the vehicle
but if you change the string
HeadPhysics =.. \ .. \ headphysics.hed
will load the default file.
Change the string and make a test on a track like Zandvoort and Brands
the difference will be noticeable.
or put a file
headphysics.hed
in each folder of the vehicle.
 
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