i7 reaches back to 2009 iirc. It's like "VW Golf". Definitely a solid car no matter which one, but still a clear difference between the Golf 2 and Golf 7.
Which i9 is it, Allan? The first i9 was a 9900k iirc?
About everything else:
- Server related: Could be, but unlikely since the traffic from AC is basically nothing and the CPU load of an AC server is also basically nothing. But if someone else was tinkering on the Server via Remote View, you could have some spikes for sure.
- About the stuttering: Was YOUR game stuttering or only the other cars but you and the track were smooth? That's the important bit since server lags will NEVER make your own game stutter. It just teleports the other cars but your own car and the track will always stay perfectly fine.
So if your game stuttered/freezed, then it was on your end.
Can someone load his replay and check? Server lags show on replays (jumping opponent cars), stutters usually don't, as long as your physics calculation was still okay.
To check your CPU performance:
Activate the render stats apps. The one from AC and the CSP one:
You can clearly see which Frame time is higher, CPU or GPU. The higher one determines your FPS!
And then you can see which part of AC is taking the most time. In this screenshot: Map Display, SubStanding and CrewChief are using a lot of CPU time!
In the AC app, you can see the Main_T being at 93%. If it goes too close to 100%, you'll get physics calculation errors!
Which will show in the PHY_LATE value.
This is from a replay, so no physics calculations running!
If your PHY_LATE value goes up by more than 50 per lap, you're in trouble.
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