You learned as early as getting your drivers license:Editting the surfaces.ini file works.
Only thing I had twice now: when you hit the stop sign at the t-crossing coming from the long straight and then sharp to the left, when you hit that stop sign post thing on your right, you will get stuck!! No other options than to exit to the pits. So, try no to hit that one.
That’s what Bouke is here for; hitting things that people with proper braking skills don’t hit
Imho folks should stick to the track limits at all times. Don't understand why this isn't the case hereIt's for the drive through penalties by Emperor. I think the qualify penalties (laptime not counting) is from AC itself. But we will see.
Using server 5 would mean quite a lot of work for me as server 5 doesn't have the content for my events. I'm using 1 and 2.Isn’t there a way to find out? Run a short practice race on your own on server 5 . Just a suggestion, if I can be of any help, just lemme know!
Sorry Brian, just seen this!Had planned to nudge you for that, remembered you mentioned a 'heat map' before. It's a plugin or an app I guess?
Sorry Brian, just seen this!
I've no idea of the technical stuff, but we (other place I race) have everything that RD has now, plus this stracker thingymebob - so when an event is in progress, you'd click a link 'live timings', which is an additional link 'box' on the same screen as RD's 'championships', 'results', 'calendar'. That takes you here (a screenshot I found on Google, not us):
View attachment 639217
...then 2nd, 3rd, 4th (etc) can click on their name and a graph will come up with an overlay of the fastest vs your lap. I can't find a screenshot so have edited the below image to protect the innocent ...this shows the fastest lap in blue, anyone below would have a 2nd line overlaid on it -in this case I used my professional skills to edit a slower lap overlay in red
View attachment 639225
Edit: only imo, (and I know RD don't like ppl seeing times) but this has been the single best improvement to get ppl up to speed and give much closer racing
Er, I have no idea Brian Me no speaketh technical talk, I'm a bit Joe Biden on this stuff But I love it, ups everyone's gameOoo nice, so does it run within acsm as a plugin or is it just a link that takes you off to another website?
Might be different for the server though. Not sure about the exact config at this pointAnyways, during a test ‘weekend’ on practice, quali and race, both Jim and AC never mentioned any kind of cutting or track limits. And the Lord knows I’ve tried every single possible cut
Yeah probably..So I guess no kind of on- or off track surface material is set up as off line material, as expected.
A tempting offer Rasmus! Be careful what you get yourself intoAnd in return I'd say if RD is fine using the Emperor server stuff, it would be fine to use that stracker implementation too.
I'd by happy to help out configuring it all
I haven't had the bandwidth to properly keep up with this stuff lately, but I had the impression that the Emperor ACSM product inherently made *all* of the content available to *all* of the servers. @Interslice - you might know the definitive answer to this, since you have delved more deeply than most of us?(and fix Han's "server 5 doesn't have the content I'd need" alongside via folder linking )
A tempting offer Rasmus! Be careful what you get yourself into
I haven't had the bandwidth to properly keep up with this stuff lately, but I had the impression that the Emperor ACSM product inherently made *all* of the content available to *all* of the servers. @Interslice - you might know the definitive answer to this, since you have delved more deeply than most of us?
That's just great, Rasmus! Thank you so much.About track cuts on the concrete:
View attachment 639324
The creator f*cked it up completely and didn't just set EVERYTHING to "IS_VALID_TRACK=1" but also made the pit exit going across the concrete.
So if you set the concrete to IS_VALID_TRACK=0, which would get rid of ALL the cutting in Sector 1, your lap gets invalidated when going out of the pits...
The entry doesn't cross any concrete so your inlap will stay valid!
In theory you could leave it like that since going out of the pits isn't important for Qualy and since the pit-stop-laps are far slower than average, Emperor shouldn't give a warning!
I've changed all "IS_VALID_TRACK=1" to "0" for everything apart from Surface_1 (TAR ; main road surface). Did 5 laps in the F2004 and it seems to work very well!
Your outlap will get invalidated but it shouldn't matter from my understanding!
Here's my adjusted surfaces.ini, just the file but also drag&drop for all drivers with the correct folder structure
(delete the ".ini" behind ".zip"...)