Yes it isAnd another question, is this how I have to save?
Yes it isAnd another question, is this how I have to save?
I do indeed, not released anything for this year yet but I usually do a few mod packs from year to year, best place to reach me for help is probably discordDo you create the mods for MGP24 yourself? I'd like to join someone who also creates modifications for games. I recently took a course on Unreal Engine modding tools - GuidedHacking, so I want to work on a few projects to add to my portfolio. Maybe you or someone on this forum is interested in working on game mods with a beginner? Thanks in advance for your answers.
Looks like you're trying to cook an asset that is already cooked, you can't put cooked files in unreal engine it must be the source model file (e.g. an fbx file)It won't let me cook it, I don't know what I'm doing wrong.
Use quickbms to extract these files types of file, not sure if Fmodel works with it or notDoes it depend on which pakchunk the file is originally located in? How do I see which pakchunk contains localization?
I have to extract with FModel because the UEViewer doesn't show files for localization. just like the DB. did you also extract with FModel?
And if I do it with the UAsset GUI program, would it be easier? I don't know how to get the original files, I can only save the package and it won't convert the uassest to an fbx or another type of file, from what I understand with the UAsset GUI program I can modify the uasset files, if you know the how the program works, could you give me a small guide on how to do it, thank you biker for your attention, greetingsLooks like you're trying to cook an asset that is already cooked, you can't put cooked files in unreal engine it must be the source model file (e.g. an fbx file)
Uasset editor shows skills in motogp.uexp and (!!!) table db.sqlite3 database. this year skills do not belong to a particular rider, but rather db contains that F.Bagnaia has "Champion" skill, but J.Zarco "NotCompetitive" skill, and with Uasset editor it is possible to see those "Champion", "Contender" atc. skill types and edit accordingly.Anyone knows how to edit IA Skills?
Ok so it’s not gonna be a for example 1 fastest 0.8 fast 0.6 slow type of situation, you have these attributes basically where you can tweak a little bit the speed of the riders. Thank you!Uasset editor shows skills in motogp.uexp and (!!!) table db.sqlite3 database. this year skills do not belong to a particular rider, but rather db contains that F.Bagnaia has "Champion" skill, but J.Zarco "NotCompetitive" skill, and with Uasset editor it is possible to see those "Champion", "Contender" atc. skill types and edit accordingly.
Only if the asset is from the same version of unreal engine, otherwise it will need recookingAnd if I do it with the UAsset GUI program, would it be easier? I don't know how to get the original files, I can only save the package and it won't convert the uassest to an fbx or another type of file, from what I understand with the UAsset GUI program I can modify the uasset files, if you know the how the program works, could you give me a small guide on how to do it, thank you biker for your attention, greetings
Chassis101 will contain the Gresini skins, as that is the Desmosedici GP23 folderbeen following your step but idk why I can't find any gresini chassis