I cooked them and then put the assets folder into the repack tool
Could you send a screenshot of the files in the assets folderI cooked them and then put the assets folder into the repack tool
Same process as this tutorial, just use a suit texture instead.please help, how to edit suit for motogp 24?
Yes it's in localizationHey,
Can i change the name of drivers? In wich file is there? Localisation?
The textures would be identical, for the model just save it with umodel and then repackHello, is it possible to import models from the MotoGP22 and import them to the GP24? I would like to bring a classic motorcycle, it would be similar to the texture tutorial?, thank you for your attention, greetings friend
Ok, but what I want is, for example, to change the model of Honda 2024 and replace it with the 3D model of Honda 2002, how should I export that model and then cook it again so that it can be seen in the game?The textures would be identical, for the model just save it with umodel and then repack
It won't let me cook it, I don't know what I'm doing wrong.The textures would be identical, for the model just save it with umodel and then repack
And another question, is this how I have to save?The textures would be identical, for the model just save it with umodel and then repack
I do not know if it helps, but my path is like: "motogp24\Content\assets\data" and so on.View attachment 773177
do I need to add something here? The folders?
and create with repack command.bat but dont change in game
Does it depend on which pakchunk the file is originally located in? How do I see which pakchunk contains localization?I do not know if it helps, but my path is like: "motogp24\Content\assets\data" and so on.
filename like "pakchunk1-WindowsNoEditor_XXX_P".pak, but... for database I have
pakchunk4-WindowsNoEditor_DB_P.pak (notice pakchunk4 not pakchunk1 ).
I give up. I can't manage to change the driver names or team names.Does it depend on which pakchunk the file is originally located in? How do I see which pakchunk contains localization?
I have to extract with FModel because the UEViewer doesn't show files for localization. just like the DB. did you also extract with FModel?